CivArmy s. 1994
Deity
I'll check all the suggestions fellows ASAP! And try to correct this flag problem, I promiss
battles.14 said:
- XML reformatting and optimization - XML programming and information are integrated seemlessly into the game's XML (as if they were included with the original game)
- Civilopedia Entries - As you can see from the screenshots, many of the CivArmy elements do not have Civilopedia entries. The Remix mod has Civilopedia entries and strategies for every civ, leader, and unit, based on entries from Wikipedia and other credible sources.
- Cultural Changes - Some unique unit names hav been changed to reflect actual historical units (example - PolynesianBoat changed to Catamaran)
- Fix of the dreaded White Flag Problem
Jecrell - Maybe your ideas and mine can be combined somewhat, with you working on the custom dialogue and art, and me focusing on the XML and Civilopedia. Let me know what you think.
battles.14 said:Jecrell - Are you talking about creating just one file for all the text XML? I downloaded and studied your Carthage mod and that's what it seems like you did. If that's the case, I can fix what I've already got and pass that on to you (hopefully by this weekend, or ASAP) and you can add your new art and diplomacy info to it. How's that sound?
Well it sounds just fine -- just remember to put the city info into the Civilization XML file directly rather than using TEXT_KEY references. Having a single entry for every city in that Text XML file would be rather wasteful.
Jecrell, for your Carthaginian mod there had to be something installed, can you do that for this mod aswell since my comp. doesn't ''sees'' whats inside a mod if it isn't installed.
battles.14 said:First of all, I'm all about making it look seamless, so I kept the TEXT_KEY references. But I met you halfway, creating a separate info file just for the cities, with each set labeled. It's an extra 20+ K, but for me, it's worth it to make everything look more solid.
Secondly, I've got about six civs done right now. Do you want me to send you what I've got now, or wait until I've got all the civs done from my end?
battles.14 said:At the end of the day, it's really not going to make that much of a difference. It's not about making it look nice. It makes made more sense to have the city names seperate for the same reasons that the rest of the info is. That way, if we need to change them in the future (or add multilingual support) they're easy to find.
battles.14 said:As far as smaller and faster goes, it's going to be a tenth of a meg larger when it's all said and done. And with an installer, it's like a fraction of a second for an XML file. That's worth it for me for the actual information we add to be more accessible and liquid. I'm going to do it both ways and see what the difference is when all the civs are in.
battles.14 said:Anjf, that's going to be the plan once we're done. The file we end up with is going to be pretty big, and both Jecrell and I have a installer maker that will do the trick.