NiGHTS: Bug Reports

Advisor(s) say things like "Financial/Organized isn't as strong as us", when it should be in this case Elizabeth.
 
Advisor(s) say things like "Financial/Organized isn't as strong as us", when it should be in this case Elizabeth.

Yep - I think it actually is supposed to say the name of the Civ - like the English Empire, or something along those lines, as these are the text tags that I've altered for the loading screen. I'll have a workaround in place here for v9.8.
 
I just tried started a game as Ghandi in the classical Age and it seems to give me 2 tanks and shows me the whole map without having explored anything.
 
Would it have something to so with all the ages minus the Ancient Age having black writing?
 
Would it have something to so with all the ages minus the Ancient Age having black writing?

This is most likely just a mod conflict. Are you running any other mods? Is you game of CIV V up-to-date for the latest patch? The altered UI text wouldn't cause something like this to happen.

Also, try the following steps - they usually solve glitches like this.

1. Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
2. Delete the contents, (not the folder itself), of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
3. Verify your cache and defrag your CIV V files through Steam (right click, properties, local files, verify integrity/defrag.

Hopefully this works for you. :)
 
Tried what you said and only used the mod, but it still did the same thing
 
Tried what you said and only used the mod, but it still did the same thing

I'm not really sure then what the problem would be. Usually cleaning the cache/updating for the latest patches solves these sorts of problems.

Your best bet at this point would probably be to find someone else that's had the same problem. Good luck.
 
I'm not really sure then what the problem would be. Usually cleaning the cache/updating for the latest patches solves these sorts of problems.

Your best bet at this point would probably be to find someone else that's had the same problem. Good luck.

This happens on anything higher than Ancient starts. Probably free start eras out etc etc???
 
This happens on anything higher than Ancient starts. Probably free start eras out etc etc???

Ahh - that makes sense. NiGHTS has not been balanced at all for any sort of advanced starts. This is one of the last things I'll tackle. I'd like to get overall balance correct at a base level, and then I'll carry that over into advanced starts.
 
Playing v9.8 so far, so good :)
The only glitch I had is an UI thing:
after finishing Stonehange (I think) I clicked storehouse to be built
but I could not get to "next turn" as the "change production" button remained on the screen...

after some helpless clicking on various things it somehow "resolved" and I could go on...
 
Playing v9.8 so far, so good :)
The only glitch I had is an UI thing:
after finishing Stonehange (I think) I clicked storehouse to be built
but I could not get to "next turn" as the "change production" button remained on the screen...

after some helpless clicking on various things it somehow "resolved" and I could go on...

Strange... but at least it worked itself out - I haven't had this happen to me yet in any of my test games.
 
a question about harbors:

I built in one of my coastal cities and yes, it provides trade route to my capital.
I am happy, but...

...I think there is no open sea way to my capital to the city as:

- the water that is dicovered btw the two cities are divided by ice, no free way, then
- and no other continouos water is dicovered on the map btw the two cities...

so, is this correct that the harbor provides trade route...?
 
a question about harbors:

I built in one of my coastal cities and yes, it provides trade route to my capital.
I am happy, but...

...I think there is no open sea way to my capital to the city as:

- the water that is dicovered btw the two cities are divided by ice, no free way, then
- and no other continouos water is dicovered on the map btw the two cities...

so, is this correct that the harbor provides trade route...?

I think it does - although I'm kind of hazy on the subject of Harbors myself. (Sometimes I have trouble getting away from the CIV IV mindset where resources need to be connected, rivers connect cities, that sort of thing - but I think CIV V simplifies this, and as long as the Harbor's built on the coast - you get the trade route).

I'd welcome clarification from anyone that's certain how they work exactly, though.
 
Playing v9.8 so far, so good :)
The only glitch I had is an UI thing:
after finishing Stonehange (I think) I clicked storehouse to be built
but I could not get to "next turn" as the "change production" button remained on the screen...

after some helpless clicking on various things it somehow "resolved" and I could go on...

Try clicking on the city in question - I've spent the last few hours working on my NiGHTS version of a mod and got something simular.

I'd assumed it was to do with my mod and not NiGHTS though to be honest.
 
Microeconomics isn't supposed to start a Golden Age, it gives extra gold to specialists - are you looking at a different policy?

I'll check, I forget to just now :blush:

Had an odd thing happen; The military advisor advice popup to reconsider an attack came back after closing it. Took several clicks to get rid of it, a few seconds after, my PC switched off :confused:

No tripped switches and the machine is behind a power conditioner, so no idea whether this was just coincidence or what :crazyeye:
 
I'll check, I forget to just now :blush:

Had an odd thing happen; The military advisor advice popup to reconsider an attack came back after closing it. Took several clicks to get rid of it, a few seconds after, my PC switched off :confused:

No tripped switches and the machine is behind a power conditioner, so no idea whether this was just coincidence or what :crazyeye:

I checked microeconomics - and the Government type it partially inlocks grants the golden age. You'll need to get a cultural revolution and then adopt that specific Government to get the GA.

Strange though, with the advisor - I haven't altered them in any way so hopefully that was just an isolated bug. (i usually turn advisors off because their suggestions don't really apply to the new techs/buildings in the mod).
 
I checked microeconomics - and the Government type it partially inlocks grants the golden age. You'll need to get a cultural revolution and then adopt that specific Government to get the GA.

Strange though, with the advisor - I haven't altered them in any way so hopefully that was just an isolated bug. (i usually turn advisors off because their suggestions don't really apply to the new techs/buildings in the mod).

I've had advisor popups turned off since gawd knows when, probably within a week of buying the game last year, so it was a surprise it came up in the first place :undecide:
 
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