First of all, thanks to Markus for making Civ 5 addicting as hell, and as it should have been out of the box. Major props to him for his ongoing efforts.
Just for my own curiousity and possibly to give Markus some additional feedback outside of the main thread, I thought I'd start up an informal poll as to gauge various various gameplay aspects.
Any input would be appreciated!
1. Favorite NIGHT's Civ overall?
2. Favorite Unique Building?
3. Favorite Unique Unit?
4. Most often used (as in, won with) victory condition?
5. Most commonly played: Map size, map type, game speed, difficulty level?
6. Do you play your games out to the bitter end, or play till its clear you are going to ultimately win/lose?
7. What era do your typical games end (with a victor) ?
8. What area(s) of the game do you think the mod should focus on in the future?
9. What policy tree do you feel is must have, and what one is low priority?
10. In your games, ideally do you like to :
A. Feel challenged by the AI; you want the game to be very fair, yet competitive. You don't mind losing a game or two.
B. You are a god at this game. You want the AI to have every stats advantage possible, cuz they are going to need it, and most likely you will still crush them.
C. You want want to win ultimately, you love to steamroll the AI and have a glorious uber empire.
D. None of the above.
11. Anything else to say?
Just for my own curiousity and possibly to give Markus some additional feedback outside of the main thread, I thought I'd start up an informal poll as to gauge various various gameplay aspects.
Any input would be appreciated!
1. Favorite NIGHT's Civ overall?
2. Favorite Unique Building?
3. Favorite Unique Unit?
4. Most often used (as in, won with) victory condition?
5. Most commonly played: Map size, map type, game speed, difficulty level?
6. Do you play your games out to the bitter end, or play till its clear you are going to ultimately win/lose?
7. What era do your typical games end (with a victor) ?
8. What area(s) of the game do you think the mod should focus on in the future?
9. What policy tree do you feel is must have, and what one is low priority?
10. In your games, ideally do you like to :
A. Feel challenged by the AI; you want the game to be very fair, yet competitive. You don't mind losing a game or two.
B. You are a god at this game. You want the AI to have every stats advantage possible, cuz they are going to need it, and most likely you will still crush them.
C. You want want to win ultimately, you love to steamroll the AI and have a glorious uber empire.
D. None of the above.
11. Anything else to say?