This happened because my gold counter was below zero and VP automatically deletes one unit to make it positive. It happened after few consecutive turns. You see, the odd thing about that mod is that I can't see straight away what gold income i have. Normally I can do some plans how long does it take to amass enough gold for some investment. With that mod I can see GPT+25 but in fact is less than 25 or even negative. That's why I had zero all the time. I don't like it. Moreover those "stagnation", "recesion" and "boom" are changing each turn very chaotically. Is there some guide how to manage that? Does AI know how to use that?sorry for your units getting disbanded, not getting the same results like you tho, will do couple of plays
I know I will try again today and if you want I can make some screens for you. I tried many times in that game with about 3 caravans. Nothing.caravans build road even before they finish trade.. odd
EDIT 1:
One more note. Two screens. Chill barbarians.
https://zapodaj.net/a1096ac437291.png.html (11 turns later with whole my army. 1 lost unit. Finally captured.)
https://zapodaj.net/bf06cffcee6ee.png.html (Look at the generals. There are 5 more only up north. I'm serious. That's not funny.)
They are healing for 50 in one turn. How? I attack with 6 units and he's alive. More - in next turn he has full health. :/ Pure hardcore.
My bro tested raging barbs. He didn't survive turn 30.
Additionally I read description of Luigis mod:
Code:
Ancient/Classical: Barbarian: No bonuses:
Medieval: Brigand: Ignores Terrain Cost and Withdraws
Renassaince: Pirate: May embark and receives naval bonuses.
Industrial/Modern: Rebel: May embark, can capture enemy units to their side and may move after pillaging.
Postmodern/Future: Terrorist: May embark. May move after pillaging and has increased attack against cities.
EDIT 2:
As I said I recreated bug regarding to caravans. Few screens:
https://zapodaj.net/d09b01f43e114.png.html (from Amsterdam to Rotterdam right after creating tr)
https://zapodaj.net/b5aa492b9968f.png.html (...and after finishing)
https://zapodaj.net/266210fdadd56.png.html (moved caravan to Rotterdam and started tr to Vancouver)
https://zapodaj.net/0c9176682defa.png.html (...and again after 2 turns with another tr created to Surrey)
I found bug but cannot recreate it. Right after game start I could add any unit to queue which was looped infinitely. After finishing building it came back to normal. Funny. Did you see smth similar? :]
https://zapodaj.net/856076a7dfcf9.png.html
This hex conquer mod looks awesome. Did you test cultural diffuion from the same author?
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