popejubal
Emperor
The various "Sacrifice unit to get something" and "If unit dies here, get something" buildings/wonders/effects don't seem to be linking up. This may be working as designed because it's too strong of a synergy, but I was very disappointed in this lack of synergy in my latest Calabim game.
I built Demon's Altar, Mokka's Cauldron and Soul Forge in my capital and started sacrificing level 17 Vampire Lords.
I was getting around 1500 per turn from commerce/scientists/buildings and just over 1000 per turn from the sacrificed Vampire Lords. I wasn't getting any hammers or unholy demon Vampire Lords from the two wonders, however. I wasn't counting on them to win my game, but I was really looking forward to finally building the Tower of Mastery in this game.
Is there a specific method of death that is required to activate these? Does the game know the difference between a Shade's deciding to Wane and a Great Person's tech bulb and a Sacrifice and a "your unit never returns from exploring the lair" and a death from combat or a death from Pyre Zombie fire after a combat, etc?
I also couldn't build the Shrine of the Champion when I sacrificed Losha Valas on the Demon's Altar (and I did check to make sure that she hadn't come back to life).
The biggest worry about all this would be watching Brigit sacrifice herself at 101 XP every turn, but at least she's an Angel, so there are a lot fewer ways for her to die. Actually, I can't think of any ways to make her die every turn in a specific city.
Anyone have any understanding of the various forms of death in Erebus/RegularBTSylvania that they're willing to share?
I built Demon's Altar, Mokka's Cauldron and Soul Forge in my capital and started sacrificing level 17 Vampire Lords.
I was getting around 1500 per turn from commerce/scientists/buildings and just over 1000 per turn from the sacrificed Vampire Lords. I wasn't getting any hammers or unholy demon Vampire Lords from the two wonders, however. I wasn't counting on them to win my game, but I was really looking forward to finally building the Tower of Mastery in this game.
Is there a specific method of death that is required to activate these? Does the game know the difference between a Shade's deciding to Wane and a Great Person's tech bulb and a Sacrifice and a "your unit never returns from exploring the lair" and a death from combat or a death from Pyre Zombie fire after a combat, etc?
I also couldn't build the Shrine of the Champion when I sacrificed Losha Valas on the Demon's Altar (and I did check to make sure that she hadn't come back to life).
The biggest worry about all this would be watching Brigit sacrifice herself at 101 XP every turn, but at least she's an Angel, so there are a lot fewer ways for her to die. Actually, I can't think of any ways to make her die every turn in a specific city.
Anyone have any understanding of the various forms of death in Erebus/RegularBTSylvania that they're willing to share?