### units base:
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_WORKER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_WORKER
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit
### units pro:
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
PromotionType=PROMOTION_CITY_GARRISON1
PromotionType=PROMOTION_DRILL1
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_WORKER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_WORKER
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit
### units india:
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_ARCHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_INDIAN_FAST_WORKER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_WORKER
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit
### units hammy:
BeginUnit
UnitType=UNIT_BABYLON_BOWMAN, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_BABYLON_BOWMAN, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_BABYLON_BOWMAN, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_WORKER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_WORKER
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit
### units mansa:
BeginUnit
UnitType=UNIT_MALI_SKIRMISHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_MALI_SKIRMISHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_MALI_SKIRMISHER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_CITY_DEFENSE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_SCOUT, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_EXPLORE
EndUnit
BeginUnit
UnitType=UNIT_WORKER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_WORKER
EndUnit
BeginUnit
UnitType=UNIT_SETTLER, UnitOwner=@
Damage=0
Level=1, Experience=0
FacingDirection=4
UnitAIType=UNITAI_SETTLE
EndUnit