elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
@dmd
Spoiler :
Depends on your goals. Did you lib yet? If not, what do you plan to lib? What is your endgame plan?
@dmd
Depends on your goals. Did you lib yet? If not, what do you plan to lib? What is your endgame plan?
Well, you could go one east to get one more food plain.
You would get few more food plains, and it seems like there's no really good place for another city to get those flood plains.
There's mountain in east and 1S of it there seems to be desert, but if you sip and settle on the desert, it's not gonna be too impressive city because you want to keep gems in capital.
You do lose 2 grasses and +1 hammer from city tile by moving thought, but you do get extra flood plain and plain hill.
Well, hard to say without scouting east, which you cannot scout warriors being in west.
I don't know of a good source of general advice on strategies for using GPs, and how the end goals change what you'll do. The few things I've heard people say are:I'm sure there is other advice out there.
- For a culture game, go for all Great Artists and culture bomb your 3rd (least) cultural city.
- Use the first GS for an academy and the 2nd for Philosophy (since an early bulb can discourage AI from teching it, so they won't compete for the Liberalism race).
- Save the Economics GM for Sushi or Cereal.
- Use the Music GA for a Golden Age
- There's a tactic that beelines Metal Casting, builds a forge, and goes for an early GE (before a GS, I think) to rush the 'mids.
- With China games we sometimes see the advice to bulb a couple of techs on the way to Machinery for cho-ko-nu.
Right; should have said so when mentioning China in #6.There's also the possibility of bulbing both Machinery and Engineering with Great Scientists if you don't research Fishing, which can be quite strong if you're blocked in to three or four cities. You need to be fast with this strategy, so no Academy there unless you're Philo.