elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Shaka of the Zulu, whom we last played in NC CXLIX. The Zulu start with Agriculture and Hunting.
Finally, a cut and paste of our standard doctrine:
Our next leader is Shaka of the Zulu, whom we last played in NC CXLIX. The Zulu start with Agriculture and Hunting.
- Traits: Shaka is Aggressive and Expansive. AGG means faster barracks (in this case his UB, the Ikhanda) and drydocks, and a free Combat I promotion for melee and gunpowder units. EXP means +2 , allowing bigger cities sooner if you can find happiness resources. It also gives faster granaries, harbours, and workers. Together these traits make him a very strong warmonger. Your captured cities only need to spend 55 hammers (normal speed) to get up a granary and barracks before they are ready to start pumping out more units. In addition, you get a free mini courthouse in the deal, thanks to his UB.
- The UB: The Ikhanda, a Barracks that gives -20% city maintenance, which helps you afford your aggressive expansion. Shaka is one of the few leaders in the game who gets a discount on his UB, thanks to his AGG trait.
- The UU: The Impi, a Spearman with 2 moves and Mobility. It isn't quite as good a city attacker as an axeman, but its faster movement across any terrain makes it a great unit for early barb defense and for worker stealing. It could also serve well as stack defender with HAs to protect against elephants.
Spoiler map details :
Lakes, flat world wrap, high sealevel, tropical climate, 7 handpicked AI. To those of you not familiar with flat world wrap, know that it cuts distance maintenance in half.
Spoiler edits :
Moved some strategic resources to make sure every AI has them, and swapped a resource in our nearby area with copper to give us the mandatory NC UU resource.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC_177_Shaka_Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion:
This is just a guideline. If you're trying to improve your game, then posting more frequent updates, in as much detail as you can manage, is the best way to get suggestions from other players. If you come to what seems like a major decision and you want some advice, post an update, regardless of what game-year it is.
- 4000 BC (starting thoughts, no spoiler required for that discussion)
- 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
- 500 AD or so (after establishing some cities and a possible plan of action)
- 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc)
- 1600 AD (or when you have decided on a course of action and a specific victory condition)
- End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.