slobberinbear
Ursine Skald
Monarch/Epic, 2000 BC to 175 AD or so
Spoiler :
I started the round having met no one. By the end of the round, I had met Zara, Justinian, Victoria, Isabella, and Boudica. Izzy was Buddhist, as usual; Boudica was Hindu. The continent was going Buddhist generally, but I remained neutral, content to expand responsibly.
I teched BW - Sailing - IW - Math - Currency - Code of Laws - Calendar - Monarchy, and traded for several other techs, notably Alphabet and the religious techs. My trade partners were Vicky and Zara. I was running scientists in my gold/floodplain city and the horse/fish city, and got two GPs this round, both of which went to the gold/floodplain city for an academy and settlement, respectively.
As the round progressed, I had to make some adjustments to my initial city placement, either because of new resources showing up, new land being exposed on my map, or simply because I was wrong and the computer had a better suggestion.
The first order of business: get more happiness for vertical growth! To that end, I settled the northeast furs/deers site. With a few cottages thrown in, this city became a decent little commerce town and gave me happiness and some trade bait:
I had built three Chariots early in the round for barb defense and settler escort. They all saw action.
This is another reason why I like chariots ... FAST settler escort baby!
When I got to my preferred city site near the pigs and floodplains, the computer suggested another spot on the coast. As this would help with later trade routes and building a navy, I agreed and settled there instead. This also reduced a little overlap with my gold/floodplain city. Having the iron on the western plains hill tile (exposed on the very next turn) was a bonus, too.
I went ahead and finally adopted slavery. I had a few buildings I needed to get out in low hammer cities and military units in the capital for capturing barb cities and raising the power rating.
I plopped down the cottage city one tile from my original location to reduce overlap with the barb city to the east and to settle on the river for a future levee.
The barb city turned out to be perfectly placed to get a ton of great resources that I would soon be able to harvest. My small force of Swordsmen had no trouble with the archer and two warriors stationed there:
I also made it first to this tech, picking up a religion. I didn't adopt it though, as there was already a holy war brewing -- though curiously, no other religions spread to me despite my open borders with nearly everyone. Confucianism spread to about half of my cities by the end of the round, and I had built a few temples for some bonus happy faces. Once I picked up Monarchy, I had also adopted Hereditary Rule and Caste System.
On the last turn of the round, I took a barb city to the east of Cahokia. Again, it was in a different location than I had wanted (losing the fish), but it had a lot more land tiles in its BFC, most of them grassland. I decided to capture it.
By the end of the round, I had eight cities, founding three and capturing two since round 1. I was on fair terms with most of the other civs and about in the middle of the pack power-wise. I anticipate settling another city or two then deciding on a victory condition to target.
I teched BW - Sailing - IW - Math - Currency - Code of Laws - Calendar - Monarchy, and traded for several other techs, notably Alphabet and the religious techs. My trade partners were Vicky and Zara. I was running scientists in my gold/floodplain city and the horse/fish city, and got two GPs this round, both of which went to the gold/floodplain city for an academy and settlement, respectively.
As the round progressed, I had to make some adjustments to my initial city placement, either because of new resources showing up, new land being exposed on my map, or simply because I was wrong and the computer had a better suggestion.
The first order of business: get more happiness for vertical growth! To that end, I settled the northeast furs/deers site. With a few cottages thrown in, this city became a decent little commerce town and gave me happiness and some trade bait:
I had built three Chariots early in the round for barb defense and settler escort. They all saw action.
This is another reason why I like chariots ... FAST settler escort baby!
When I got to my preferred city site near the pigs and floodplains, the computer suggested another spot on the coast. As this would help with later trade routes and building a navy, I agreed and settled there instead. This also reduced a little overlap with my gold/floodplain city. Having the iron on the western plains hill tile (exposed on the very next turn) was a bonus, too.
I went ahead and finally adopted slavery. I had a few buildings I needed to get out in low hammer cities and military units in the capital for capturing barb cities and raising the power rating.
I plopped down the cottage city one tile from my original location to reduce overlap with the barb city to the east and to settle on the river for a future levee.
The barb city turned out to be perfectly placed to get a ton of great resources that I would soon be able to harvest. My small force of Swordsmen had no trouble with the archer and two warriors stationed there:
I also made it first to this tech, picking up a religion. I didn't adopt it though, as there was already a holy war brewing -- though curiously, no other religions spread to me despite my open borders with nearly everyone. Confucianism spread to about half of my cities by the end of the round, and I had built a few temples for some bonus happy faces. Once I picked up Monarchy, I had also adopted Hereditary Rule and Caste System.
On the last turn of the round, I took a barb city to the east of Cahokia. Again, it was in a different location than I had wanted (losing the fish), but it had a lot more land tiles in its BFC, most of them grassland. I decided to capture it.
By the end of the round, I had eight cities, founding three and capturing two since round 1. I was on fair terms with most of the other civs and about in the middle of the pack power-wise. I anticipate settling another city or two then deciding on a victory condition to target.