These may be well known or not. Let me know.
I've noticed:
- Liberty's Representation (Social Policies cost 33% less with every new city founded or annexed) -
Absolutely crucial if playing or conquering with more than 4.Built 6 cities as India and conquered 3 Spanish cities. Needed that cultural discount. In the late game when the policies are 3k to 5k culture this matters.
- Going Tradition and Liberty is awesome! Finish Tradition and get some awesome Liberty bonuses.
- "Bulb" or Spend Great Writers AFTER 10 turns of a golden age. I believe they take the last 10 turns of culture and grant u that. Best to use during ideology time.
- "Bulb" Great Artists ESPECIALLY for World's fair or international games - The culture, production, and gold are crucial in competing with Deity AI.
- Autocracy's Lightning Warfare Tenet makes the WHOLE TREE worth it. 1-2 Modern Armor tanks can GET to and DESTROY 10 rocket artillery. Forces the AI to retreat.
Lightning Warfare: Great Generals receive +3 Movement. Armored units receive +1 Movement and +15% attack bonus, and ignore enemy ZOC.
- Science is King followed by Gold. Always Adopt Rationalism Opener and Secularism.
- Learn and Use Zone of Control. Retreat wounded units, but if a units gonna die (city bombardment, aircraft, artillery) then make its time count by killing something and or pillaging. For wars I have to remove "Quick Combat" from options.
- As known by now - some civs have OP bonuses and most other civs punish you for bad play. Poland is a civ that makes life awesome. India is a civ u need to know EXACTLY what ur doing.
In the end I had 11 15+ Pop Cities with a 35 POP capital and 7 20+ pop cities with 55 Happiness.
- India's UA is awesome. Just build good cities that give u new luxuries. India is very map reliant.
Interesting Notes and Comments:
Autocracy pretty much fully locks you into war. (I always chose Freedom, few times Order).
- This may be a WEAKNESS - I STILL ignore aircraft. I find it kind of annoying. Id rather just build Mobile SAMs or Anti Aircraft Guns and call it a day. Have u guys built aircraft?
IDEAL 10 unit Army for taking cities.:
4 Artillery or Rocket
3 Landships or Tanks
2 Anti Aircraft Guns
2 Machine Gun
1 Infantry
- How to keep up with science when warring?
manually plug specialists?
use spoils of war to buy science buildings?
In the Modern and Info Era - My armies are All SAMs, Rocket Artilleries, and Modern Armor Tanks.
Thoughts?
I've noticed:
- Liberty's Representation (Social Policies cost 33% less with every new city founded or annexed) -
Absolutely crucial if playing or conquering with more than 4.Built 6 cities as India and conquered 3 Spanish cities. Needed that cultural discount. In the late game when the policies are 3k to 5k culture this matters.
- Going Tradition and Liberty is awesome! Finish Tradition and get some awesome Liberty bonuses.
- "Bulb" or Spend Great Writers AFTER 10 turns of a golden age. I believe they take the last 10 turns of culture and grant u that. Best to use during ideology time.
- "Bulb" Great Artists ESPECIALLY for World's fair or international games - The culture, production, and gold are crucial in competing with Deity AI.
- Autocracy's Lightning Warfare Tenet makes the WHOLE TREE worth it. 1-2 Modern Armor tanks can GET to and DESTROY 10 rocket artillery. Forces the AI to retreat.
Lightning Warfare: Great Generals receive +3 Movement. Armored units receive +1 Movement and +15% attack bonus, and ignore enemy ZOC.
- Science is King followed by Gold. Always Adopt Rationalism Opener and Secularism.
- Learn and Use Zone of Control. Retreat wounded units, but if a units gonna die (city bombardment, aircraft, artillery) then make its time count by killing something and or pillaging. For wars I have to remove "Quick Combat" from options.
- As known by now - some civs have OP bonuses and most other civs punish you for bad play. Poland is a civ that makes life awesome. India is a civ u need to know EXACTLY what ur doing.
In the end I had 11 15+ Pop Cities with a 35 POP capital and 7 20+ pop cities with 55 Happiness.
- India's UA is awesome. Just build good cities that give u new luxuries. India is very map reliant.
Interesting Notes and Comments:
Autocracy pretty much fully locks you into war. (I always chose Freedom, few times Order).
- This may be a WEAKNESS - I STILL ignore aircraft. I find it kind of annoying. Id rather just build Mobile SAMs or Anti Aircraft Guns and call it a day. Have u guys built aircraft?
IDEAL 10 unit Army for taking cities.:
4 Artillery or Rocket
3 Landships or Tanks
2 Anti Aircraft Guns
2 Machine Gun
1 Infantry
- How to keep up with science when warring?
manually plug specialists?
use spoils of war to buy science buildings?
In the Modern and Info Era - My armies are All SAMs, Rocket Artilleries, and Modern Armor Tanks.
Thoughts?