Update 5, Part I - Battle of Many Broken Bones
Update 5, Part II - Immortals doings
Update 5, part three
Factions doings
Builders
Builders managed to build 1 large house and 1 small house. Goblins built one medium house (that was converted into healing hut) for part of their loot. Builders and Workers seem to have busy days ahead, judging by the fact that many factions want their own buildings.
Village property
2 large sleeping houses (each designed to fit 50 orcs but can fit 80 orcs in times of need),
1 small sleeping house (each designed to fit 15-20 orcs, but can fit 40 orcs), used by Elders only. Stoll uses this house to sleep.
1 poor quality house that functions as granary + tool shed.
1 Small, poor quality Stockade (used for herding sheep).
+ Scary looking pikes, sharpened stick and sharpened bones around the village (to defend against bird creatures, but makes village look more "scary")
+ 1 large sleeping house, +1 medium Healing hut, +1 small house.
Hunters
Like last spring, hunters hunted wild boars and were semi successful. Boars had returned from their caves and many were seen fighting between themselves in forest. Despite of their poor health (plague) and lack extra help (they could have used few carriers), hunters still managed to bag several small boars. It's seems boar numbers have grown in those dark caves. Many wonder what they feed on during winter and how they survive in those caves, but no-one knows the answer or dares to go into caves to find it out. A butchers shop or tannery would be useful.
+food
+20 units of leather
-5 units of leather (due to rot, sunlight and low amounts of helpers)
Trap Line
Trap lines were rebuilt by only few commoners and hunters. Despite of lacking working hands, crafters had used cold winter to build many more traps. By the end of the springs most traps were working in semi-perfect order and netting regular income.
+ 15 units of leather
- 3 units of leather (due to rot, sunlight and/or lack of tannery)
+ Food
Craftsmen
Craftsmen were rather busy as always they valued loot, bartered with goblins (rather complicated and time-consuming task) and fixed quite a bit of broken stuff. They did well, but there's rumors that crafters own private crafting house could be useful and improve their work speed and quality. In addition, 5 commoners become crafters and one more of them joins Gaarths followers group. Crafters assume they'll be busy fixing and polishing damage loot, doing errands for clansmen (improve or fix my armor, plz!) and doing their normal stuff.
+ loot
+ 5 crafters
- 5 commoners
Fishermen
Fishermen were lead by immortal Xialo again, who did rather well and earned his right to belong among fishermen. One of the younger fishermen using old and discarded bowls and baskets as fishing traps. Fishermen believe that with some experience, practice and help from both crafters and commoners they could build fishing traps improvement it'd increase fishing income by a bit.
++ food
Woodcutters
Woodcutters should have had the worst time of their lives but mother nature (or Raj-Tol?) saved them. Tornado that carried a lot of fertilizer from sea to fields also tear down good amount of wood. As chopping dry wood and having it partially chopped by nature made this work quite a bit easier to the woodcutters. Many sick commoners slowed down the wood progressing process however (cutting logs into usable wood) and some believe that a sawmill would be useful for future.
Warriors
Most Warriors of Gor' are sick, many of the commoners who wanted to be warriors are sick too. Sickness that spreads seems to be similar to the one soldiers caught during winter however most soldiers who caught this plague during winter were healthy again during summer, but caught sickness again after (or before?) Battle of Many Broken Bones. It is scary and very dangerous as no known cure seems to work on sick people cannot treat magical plague as natural plague and that village is now, essentially, defenseless. Sick soldiers fight like sick soldiers. Many of them still say that if they would have proper training grounds not some muddy, dirty training area they could train better, assuming they get well in the future.
OOC: Plague effects are similar to modern STDs that destroy immune system, so simple cold can kill you.
+32 sick warriors
+16 sick commoners
+7 sick immortals (Chill Bill, Luke, Gaarth, Maxwell, Ugag, Gurtak, Maxwell).
Shamans
Shamans claim that whatever is carrying this plague is magical object or person. They claim that entire village of Gor' is filled with small particles of magical energy (why?!?!) that disturbs their search of single magical object (or person), that is spreading this plague to soldiers and many of the commoners. Some of them have also shown interest in having their own personal shamans hut(small house) to do their rituals in, they claim that this would give ability to predict future events.
Farmers
Fields were cultivated and most seeds planted. Irrigation does quite good job and even tho having lower amount than usual of workers at their disposal, farms are doing rather well. They'd have done better if more commoners would be healthy. Farmers believe that farmers shed (small huse) could be useful to store farming stuff in them (tools, seeds and similar stuff).
Miners
Miners discover suitable site for building a mine, that might contain iron, copper, silver or many other ores. However they have no prospecting knowledge so they do not know what's hidden in Mountain of Horrors, until they dig a hole into the the ground. They did not prospect for possible salt mine location.
EVENTS
Visions
Chill Bill sat shivering on the mountain peak. He watched the blood drip from his wounded shoulder, each drop anticipating the visions that would come to him. The priests were supposed to feed him regularly, but he doesn't remember the last time they gave him sustenance.Suddenly a vision appears to Chill Bill.He sees the wind as a living thing skirting around in ultimate freedom. Suddenly he feels as if he is the wind, flying around unknown mountain peaks on a thousand worlds. Suddenly he feels as if he is the wind, flying around unknown mountain peaks on a thousand worlds. Up ahead a strange flying creature with the head of a lizard and the wings of a bat screeches towards him. His wind-god takes over pummeling the creature with all it's might, Chill Bill is part of it but isn't. He feels every blow yet he also remains unharmed. He is becoming one with Raj-Tol and he knows it. The scar has stopped bleeding and a priest of Raj-Tol comes up the slope with a plate of meat. "Welcome Brother, it is now time for you to share your vision with your people so more can know the glory that is Raj-Tol"
Priests of Raj-Tol believed that this vision was a sign of hard battles that come ahead. They believe there's another god who battles over domination of Air and Wind. Some of them began training to aid Raj-Tol should he wish their help on battlefield (as only way to kill a god is to kill/convert it's believers) others began praying harder to give more life energy to Raj-Tol.
Many declare Raj-tol worthless!
Warrior classes especially saw no help from the Wind God and feel that worshiping such an impotent deity to be a waste of time and many commoners believe that. Followers of Raj-tol pray to the wind god to ask if he has forsaken them. They ask for proof or a sign that Raj-Tol cares for them.
Tornado!
A strange cyclone is seen in the village of Gor'! Followers of Raj-Tol see it as a miracle after a battle with no help from the wind god. The tornado carried pieces of debris and remains of sealife from all over, and seemed to dump them into the fields of Gor. Rather than hurting the farmland though, the debris was mostly decayed plantlife, which added greatly to the fertility of the fields! This cyclone also levelled small amount of wood, making it quite a bit easier for wood cutters to bring wood home. Many of the farmers and commoners rejoice and begin to speak among themselves that the Raj-Tol may be a god worth praying to. This is further encouraged by the fact that there was almost no damage to the rest of the village.
+ Followers of Holy Wind gain strength
Mystery
One of the Immortal has recived a PM containing details of this event. It is up to him to use his knowledge for his own good or share it with you.
Village changes
+large house
+ small house
+ medium house -> converted into healing hut
+ 35 units of leather
- 8 units of leather (due to sunlight and rot)
+ 5 crafters
- 5 commoners
+ 11 children
+ 6 children grow up
Supplies estimated income
Water: irrigation 100 meters from village
Food: low to medium income from Trap line, none farm, irregular small-medium hunting income, low to medium income from fishing
Wood: low-medium
Bars: none
Ores: None, some rocks could be Carried from river
Stocks
Water: Irrigation 100 meters from village
Food: 30% of what is needed to survive Winter.
Wood: very low
Bars: 10 iron bars (1 bar=1 item)
Ore: quite many rocks piled into village square
Granary stocks:
1/3rd full - 30% of what is needed to survive the winter.
Gormandash-Goro population changes
- 6 kids (grew up)
+ 10 kids (will mature by next spring)
+ 5 crafters
- 5 commoners (become crafters)
+ 4 rookie warriors
- 4 commoners (become warriors)
+ 12 normal warriors
- 12 rookie warriors (become normal warriors)
+ 8 trained warriors
- 8 normal warriors (become trained warriors)
+ 3 veteran warriors
- 3 normal warriors (become veteran warriors)
+ 3 farmers
- 3 Commoners (become farmers)
Fallen in Battle of Many Broken Bones
- 12 commoners
- 5 hunters
- 3 rookies
- 3 warriors
- 2 trained warriors
- 1 immortal (Gorrik)
Factions decisions
Up to overseer
Builders: Do not know
Hunters: Want to hunt wild boar, do not want to go into caves, ask for tannery
Craftsmen: Craftsmen have plenty to do, ask for crafters hut
Farmers: Want to tend plants, want to gather herbs, want tool shed
Fishermen: Want to continue fishing, ask for fishing traps
Warriors: Ask more volunteers to train against new possible enemy, ask for new training grounds or repair of new
Miner: Want to reprospect Mountain of Horrors, found one suitable spot for mine and want to build level one mine there.
Commoners:
some would go with hunters,
few would chop wood,
few would fish,
Some would help farmers
few would help builders
very few would do only as much as they need to
Some would gather herbs
Village gains
+ large house -> converted into sleeping house
+ small house
+ medium house -> converted into healing hut
+ 35 units of leather
- 8 units of leather (due to sunlight and rot)
Immortals changes
Stoll: + 2 fame, -shaman respect, + crafter respect, loses 2,5 followers, -respect among commoners, + respect among commoners,
Ugag: +1 fame +3 followers, personal banner, + respect builders, sick, 2 respect military, 1 respect commoners, 2 fame
Maxwell: Battle Axe 'Cruxbane', personal farming plot (flax), sick, 2 respect military, 1 respect commoners, 2 fame
Gaarth: 4 followers pregnant, 1 sick, 1/2 crafter follower, sick, 2 respect military, 1 respect commoners, 2 fame
Luke: Gains 2 followers, respect among Holy Wind faction, 1 follower 1/2 archer, sick, 2 respect military, 1 respect commoners, 2 fame
Shurzurn: gains (dam) Iron Chain Mail and (dam) Iron Helmet (medium, not full face covering; with horns), + respect builders, + follower
Magog: + builders respect, +strength, +50% basic archercy,
Xialo - 25% advanced fishing, + fishermen respect, follower learnt mining
Gurtak - learnt basic fighting, sick, 2 respect military, 1 respect commoners, 2 fame
Aiken - loses popularity, loses respect, loses one education (education goes into negative)
Wotepchu Broadhand - Gains 2 units of healing herbs, 50% basic medicine, gains shoulder bag, Respect among cult of fog,
Gartog - lost commoners respect, gained nickname of "sheep-lover", learned basic animal husbandry
Chill Bill - gains basic charisma skill,
3 small wooden statues of Raj-Tol,
Scar of Raj-Tol, Sick, +2 respect military, + 1 respect hunters and +1 respect military (for creating a battle plan), 1 respect commoners, 2 fame (battle), 1 fame (for representing Gor')
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