New year, new update!
Patch notes: https://mohawkgames.com/2023/01/11/old-world-update-103/
Design
Programming
UI
Bug Fixes
Patch notes: https://mohawkgames.com/2023/01/11/old-world-update-103/
Design
- City Discontent Level can now go negative.
- Negative discontent level gives bonuses to growth and reduces maintenance. Positive discontent level no longer reduces growth.
- Discontent increase rate reduced by 4 on all difficulty levels.
- Citizens now give -5 family opinion
- Repair project is now 1 + (10% of HP)/turn instead of (20% of HP)/turn
- Heroes of the Aegean 1 scenario improvements
- New tutorial event that warns against using a single family
- Diplomats can now be the Governor of any city
Programming
- Performance improvements
- AI no longer builds so many forts and defends them more
- AI water control improvements
- AI knows to use anchored boats as a shortcut for its units, even if the two land points being bridged are on the same land mass.
- If you steal a city site from the AI, it will won’t hold back from stealing one of yours
UI
- New network system enabled. This adds support for LAN games and should improve network game stability.
- Added Portuguese to available languages
- New World Map icon added
- Added a Random Ruins button to map editor
- Updated Modio logos
- Changed agent selection from click to ctrl+click to be consistent with governor selection behavior
- Include agent’s city in idle agent reminders
- Foreign characters no longer shown in mission target lists
- Inheritance screen now shows all branches that contain a character in the line of succession
- Added family archetype multipliers to their tooltips
- Steam Input improvements
- System time in the UI now takes timezone into account, relevant when the BIOS time is in UTC
Bug Fixes
- Miscellaneous event fixes and rebalancing
- Fixed worker button text wrapping incorrectly in some cases
- Fixed AI threading issue
- Fixed nested link issue for some characters in turn summary text
- Fixed border expansion/yield previews sometimes not clearing after starting a build
- Fixed context buttons for some missions with own leader selected
- Fixed modal decision undo/redo
- Fixed trade network bug
- Fixed issues causing replay data to be discarded unnecessarily
- Fixed options reset not saving default hotkeys
- Fixed turn being skipped after turn timer is turned on
- Fixed breaking menu behavior between map editor/event browser
- City ownership change triggers an immediate mission check, in case it was being pacified, for example
- Fixed Learn to Play 5 event text and missing notification icon issues
- Fixed some cases where idle councilors wouldn’t have their position shown
- Fixed game restart fail when mods are loaded
- Fixed governor help text issues
- Expose agent mission text fixes
- Fix for choice_ tags not working when subject not found;
- Bones no longer appear on water
- Fixed AI bug of overestimating damage when multiple units are used in an attack
- Missing art for Free Longbowman and Worker traits added