CharmCityCrab
Chieftain
- Joined
- Oct 15, 2009
- Messages
- 7
In Civ IV, each Future Tech granted you someone think like extra happiness or health points or whatever. That way, they didn't have to invent an infinite number of technologies, it was just assumed that whatever you could discover would make people happier and healthier and they could use that model to get to Future Tech 1,000,000 or whatever with no extra game design time needed.
Having Future Tech literally do nothing is a game flaw.
Keep in mind that Civ is a fairly open ended game. You do play to achieve set victory conditions with a "year" limit in place, but you can just click to continue past your own victory or your opponent's victory or the year limit and continue indefinitely. Someone brought up the guy's 10 year game of Civ 2 where he fought a war to a standstill for a decade of real time. Sometimes I'll hit continue in a game I've won or lost just because I want to beat a rival in an on-going war. Other times people have an awesome Civ they just want to keep managing.
I don't think it'd take a whole lot of work to just make some basic features to take things forward. It doesn't have to be a radical thing where they get developers together and come up with thousands of years of new technologies and buildings and units and whatever (Though I agree that having the option that you can select to enable before the game starts of an expanded "Call to Power" type year 3000 tech tree with units and buildings and stuff would be nice). We all recognize at some point, no matter what they do, you pass the limits of what they design. However, just adding some stuff like health and happiness for Future Tech would help people just playing "One more turn".
Heck, maybe even an option to convert all science to gold, happiness, culture, or even split after Future Tech one would help.
Having Future Tech literally do nothing is a game flaw.
Keep in mind that Civ is a fairly open ended game. You do play to achieve set victory conditions with a "year" limit in place, but you can just click to continue past your own victory or your opponent's victory or the year limit and continue indefinitely. Someone brought up the guy's 10 year game of Civ 2 where he fought a war to a standstill for a decade of real time. Sometimes I'll hit continue in a game I've won or lost just because I want to beat a rival in an on-going war. Other times people have an awesome Civ they just want to keep managing.
I don't think it'd take a whole lot of work to just make some basic features to take things forward. It doesn't have to be a radical thing where they get developers together and come up with thousands of years of new technologies and buildings and units and whatever (Though I agree that having the option that you can select to enable before the game starts of an expanded "Call to Power" type year 3000 tech tree with units and buildings and stuff would be nice). We all recognize at some point, no matter what they do, you pass the limits of what they design. However, just adding some stuff like health and happiness for Future Tech would help people just playing "One more turn".
Heck, maybe even an option to convert all science to gold, happiness, culture, or even split after Future Tech one would help.