Phoenix_56721
Prince
Whats that ? I never played GC1 so I'm alittle clueless.BlizzardGR said:Am i the only one who wants the Terror Star back???? Bring it back!!!
Whats that ? I never played GC1 so I'm alittle clueless.BlizzardGR said:Am i the only one who wants the Terror Star back???? Bring it back!!!
Phoenix_56721 said:Whats that ? I never played GC1 so I'm alittle clueless.
W.i.n.t.e.r said:Final idea for today (I think)... Some people -actualy a growing lot by now- have asked for some sort of hangar module to build carriers. I won't go into detail here since I don't really know how (or if) something like that is comming our way. If possible I'd second it.
My idea now is somewhat related: A command module to be placed on large enough ships. Basicaly what this should do is to act as a moveble star base with limited range. Starbases increase one's ship's range. Now a ship equipped with this module would allow smaller craft to operate within the module's radius.
I.e. Most of your fleet cannot reach a far away enemy. So you send out a flotilla attatched to a command ship (with the mentioned command module). The command ship has a sufficient number of support modules on board. The module will make your other ships
a) be able to use the support modules on the command ship
b) even if not in the same fleet but only in the range of the module (like that blue circle effect radius of a starbase, perhaps with several upgrades to range).
Vessels lacking support systems could now operate far away from your space if supported by command vehicles. Of course, should your command vessel be destroyed your units would be sitting ducks. Perhaps a command vessel could also issue accompanying craft boni during battles- but that's a different story...
Problems: I am not sure the AI could master this.
Good one- its even far older than Civ IV, in Alpha Centauri one was already able to occupy allied cities, tiles and airports, etcNeomega said:the ability to share tiles with other friendly units
... Civ IV... some of the simplist things are the greatest
W.i.n.t.e.r said:Another thing:
* If a Minor civ gets to own a certain number of planets/systems (random number, lets say 6 planets, or so- the most I've see so far was 5 by the Akilians) there could be a 1% chance per turn that it ascends to become a Major Civ. I.e. if it holds those 6 planets for at least 100 turns it will very likely ascend.