Yeah my point was basically that using a noble game (particularly as a deity player) to prove that point is bad considering the extra time it normally takes.
I wasn't meaning to disparage noble players.
Meh. The point is that it is not expensive. If isolated on diety it doesn't take much longer. I don't get your comment.
I think you're the kind of player that just puts a focus in what is really powerful. But Ffh2 is a game, once you are used to it, to experiment, not just to win.
It is fun to see how fast you can get things. For example, with Sabathiel I've been able to have 3 cities producing L4 fauns to mass upgrade to Satyrs by turn 170 on diety. That's Animal Handling and Military Strategy with the necessary buildings on all cities and the form of the titan and the heroic epic. Now you say to me: "there are better and easier setups!". But they do not provide quick and mass Satyr fun!
So, you see, I can prove myself the point
My thoughts on the luchyitp (ignore horrible spelling) is that their setup (fireball a unit) is not good enough to justify the big problems with golems - high cost (especially for the early game, the 150% work rate is not good enough consolation, especially when the dwarf worker is 125% default anyway), lack of mobility (yeah mud golem works, but is a poor substitute for move 3 (mobility+haste stacks).) high reliance on one unit, who must get highly promoted to boost army and has an enormous loss if killed, and Levi of flexibility (empowers =/= the ability to take promos on a per fight basis Basically the are sufficient against the ai, but weak against a competent opponent.
Everything is sufficient against the ai. To win against humans, you pick a few civs and that's it.
You compare the mud golem with the dwarf worker. Why not compare it with the orc or elf worker?
Also, empower is not crucial by anymeans, there's no high reliance. I do hate that they don't get exp, though.
But are you going to tell me that Luchuirp have more trouble killing stuff than, say, Elohim, for example? Why is it that Firebows are respected but not wood golems? Firebows are more expensive...
Anyway, mobility is crucial in MP, especially when people play quick speed, and that's that. I'm not arguing against that. I'm arguing that they are not bad at all to play with. There are building victories, and mobility inside borders is not the same as outside...
I think that maybe rangers should be unblocked so that we can mix some of those units in to compensate for golem mobility when moving out. That's also a possible solution.
Finally, Boar Riders are too neglected for some reason. You can get a mean and quick Boar rush with financial and fast markets to bulb HR, etc with an extra 10% withdrawl. Not bad.