damnrunner
Deity
- Joined
- Oct 19, 2005
- Messages
- 2,004
As we now have a leader chosen we should probably begin discussion on what our opening moves will be. Of course a lot will depend on the start location but we can have some discussion beforehand. At this point a big question is what to do for the 1st tech. We start with Ag and Hunt which allows us to tech:
Fish
Wheel
Pottery
AH
Archery
Myst
Mine
I think Mining or AH will probably be the best start tech. I would probably go with AH to find out if we have nearby horses (also any nearby cows/pigs make this doubly attractive)
Nearby seafood resources might make Fish a good option, but this is rarely the case.
Pottery and the Wheel are also attractive but we should be able to get these soon enough before our 1st worker is done with other improvements.
I dont like Myst as I dont think we will get an early Rel since teams that start with Myst (or those with Fin) will be best able to pick up Hindi and Buddhism. We could get lucky and get one, but being Charismatic, having an early Rel is also less important.
I also dont like archery as we should hope to build immortals for early fog busting. Of course no nearby horses will potentially change this. Even still, we may want to detour to tech Archery anyway just to make sure the Barbarians spawn archers. I seem to recall some discussion about this not happening in the last game. Archery will also be useful when we get around to upgrading Immortals to HAs but that will be a while off.
Initial production. A worker is almost always the best option.
Fish
Wheel
Pottery
AH
Archery
Myst
Mine
I think Mining or AH will probably be the best start tech. I would probably go with AH to find out if we have nearby horses (also any nearby cows/pigs make this doubly attractive)
Nearby seafood resources might make Fish a good option, but this is rarely the case.
Pottery and the Wheel are also attractive but we should be able to get these soon enough before our 1st worker is done with other improvements.
I dont like Myst as I dont think we will get an early Rel since teams that start with Myst (or those with Fin) will be best able to pick up Hindi and Buddhism. We could get lucky and get one, but being Charismatic, having an early Rel is also less important.
I also dont like archery as we should hope to build immortals for early fog busting. Of course no nearby horses will potentially change this. Even still, we may want to detour to tech Archery anyway just to make sure the Barbarians spawn archers. I seem to recall some discussion about this not happening in the last game. Archery will also be useful when we get around to upgrading Immortals to HAs but that will be a while off.
Initial production. A worker is almost always the best option.