Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
If the AI was "functional" as in giving the player a tough challenge, then your build options would be limited in Emperor, too. Just as in multi-player, a strong AI would force you into optimal play to avoid losing. Would that impact the fun, as you view it?
The game currently lets you explore many different paths and still win. The stronger the AI gets, the fewer the number of those paths that will lead to victory.
Well, maybe in an absolute sense , but maybe the gulf wouldn't be so big.
K-mod in civ 4 was pretty ruthless but it still left room for diplomacy. It doesn't have to be world class ai. There's also civ 5's Vox Populi's ai.
And here's the other thing. 4 and 5 roleplayed. There were flavors. Outside of agendas and religion prefernce, all the ai leaders behave the same. So even if the ai should play badly, it shoukd do it in an interesting way.
In R&F, religion is now viable in deity. Yeah, it sets you back, but for those looking for a challenge, it's rather fun (as I view fun, as it puts you in a position where you need to make good decisions based on what the game is throwing at you in your current circumstances).
Can you really snag a religion every game? They go pretty fast not even on deity so sounds a little interesting.
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