Ahriman
Tyrant
Just tried out Orbis mod, on advice from PL and Opera.
Some nice features there.
a) I quite like the fort commander system. What I recommend we do is remove the ability of any faction to build watchtowers, but have the ancient towers generated as part of the map script, and have these uprgade over time into castles and fortresses. Steal the art too, the castle model is nice.
This makes sense to me lorewise to some extent; I seem to recall lots of stories of armies using old ancient fortresses built long ago, by technology they no longer possess. Some big forts up in Kislev IIRC.
WE could also place some of these forts in some key mountain passes in the WH world map (not in chokepoints so they block pathing, but in 2-wide sections, so units would have to move past them and be bombed in order to advance).
b) The ranged bombardment system is worth considering. In particular, allowing ranged units to bombard *and* move would make the AI use them a lot more. And having a "bombard strength" would reduce some of the problems where bombardment is too effective vs high-strength units; it shouldn't be as easy for a catapult to take 20% strength off a dragon than off a spearman. Catapults were imba in the old warhammer, and the
If we can balance catapults, we could remove their national limit.
c) The city ruins mechanic (for razed cities) seems interesting, and along the lines of battlefield mechanics that some people were talking about before.
d) I see no need for the minor leaders in the Warhammer setting, I see no real need for stronger animals and animal totems, and I see no real need for a bunch of guild corporations.
Some nice features there.
a) I quite like the fort commander system. What I recommend we do is remove the ability of any faction to build watchtowers, but have the ancient towers generated as part of the map script, and have these uprgade over time into castles and fortresses. Steal the art too, the castle model is nice.
This makes sense to me lorewise to some extent; I seem to recall lots of stories of armies using old ancient fortresses built long ago, by technology they no longer possess. Some big forts up in Kislev IIRC.
WE could also place some of these forts in some key mountain passes in the WH world map (not in chokepoints so they block pathing, but in 2-wide sections, so units would have to move past them and be bombed in order to advance).
b) The ranged bombardment system is worth considering. In particular, allowing ranged units to bombard *and* move would make the AI use them a lot more. And having a "bombard strength" would reduce some of the problems where bombardment is too effective vs high-strength units; it shouldn't be as easy for a catapult to take 20% strength off a dragon than off a spearman. Catapults were imba in the old warhammer, and the
If we can balance catapults, we could remove their national limit.
c) The city ruins mechanic (for razed cities) seems interesting, and along the lines of battlefield mechanics that some people were talking about before.
d) I see no need for the minor leaders in the Warhammer setting, I see no real need for stronger animals and animal totems, and I see no real need for a bunch of guild corporations.