Order Tenet...somewhat meh in my last game, opinions?

Bino

Warlord
Joined
Aug 21, 2007
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157
Location
Bologna, Italy
So, i dont have here a spreadsheet to remind me of names and what the tenets do, but i recall gdetting it primarily because i needed at that point in my game a bit of happiness, and ok, the first 2 grades of it gave me plenty, plus something more i found useful. But! I completely skipped all grade 3 tenets, i could find one useful...anyone experienced this? I remember finding them quite mehish, while the time i chose Freedom i couldnt sometimes decide which was best (which was great).

Opinions? And sorry if it has been discussed already.
 
I thought that Autocracy was rather watered down compared to the other two.
 
Order has some nasty abilities but I don't see how I could take advantage of, say, Dictatorship of the Proletariat. As if the AI wasn't in the 70's or 80's in happiness anyway. Seriously, where do they get those smilies?
 
In BNW, I have yet to see an AI with some crazy amount of happiness like that. In my games they usually have around 30/40, which is something a human could accomplish.
I play on Emperor, maybe on Deity there's still Catherine with 6000 points and 120 happiness :lol:
 
At this point, I'm pretty sure autocracy is a humor ideology you take to earn achievements.
 
I play Emperor, I had Siam with 80 happiness. I understand that the AI is supposed to be difficult to face, but that happiness just renders cultural assaults against them impossible which is rather sad.

edit: for comparison, my own record in BNW is ~110 happiness on Prince. As before, I have no idea where that all came from...
 
I thought that Autocracy was rather watered down compared to the other two.

Have yet to try Autocracy, mainly because warmongering seems less rewarding and more difficult now (bit lazy lately :lol:). Will check it next time and maybe try it out.
 
I am yet to try Autocracy. Finished three games thus far and i always find that some of the tenents are pretty awsome but then some arent useful for the victory condition your gunning for and / or they are pretty meh considering game situation.

The thing is each Ideology is supposed to be useful for at least three of the four victory conditions so there's always going to be stuff that looks pretty useless ...
 
The thing is each Ideology is supposed to be useful for at least three of the four victory conditions so there's always going to be stuff that looks pretty useless ...

That "3/4" thing is pretty much rubbish anyway.
 
I played Autocracy to try it out...and to get the achievement for finishing a Diplomacy Victory with Autocracy. I played as Brazil. I was thoroughly unimpressed by what the idology had to offer, and returned to social policies going for Commerce after finishing off Patronage (both to get more from the CS).
 
Order has some nasty abilities but I don't see how I could take advantage of, say, Dictatorship of the Proletariat. As if the AI wasn't in the 70's or 80's in happiness anyway. Seriously, where do they get those smilies?

If you take Dictatorship of the Proletariat, it's almost required that you also get socialist realism, young pioneers, and academy of sciences.

At immortal difficult and an empire consisting of twenty cities on a standard-sized continents map, I had 80 happiness. Closest was Gandhi with 52 happiness, freedom, and only five cities.

After 20-30 turns, Gandhi was down to 20-30 happiness because of discontent due to my high tourism. Everybody else ended up switching to order or adopted it straight away because my tourism was pressing +400 by then.

Freedom's media culture is good as well and they both have their ups and downs. Dictatorship of the Proletariat can go into effect immediately and affects every city. Media culture requires radio and for you to build the broadcast tower. If I'm first to get an ideology, I'm probably at tier 3 before I research radio which means I have to take a tenet that will remain useless until I can build broadcast towers.

Autocracy's cult of personality is really only useful if you join in a war that others have declared. Whenever I choose autocracy, most of the other civs hate me for warmongering that there's nothing I can do to get them to join my wars.
 
At least Gunship Diplomacy seems useful for a military superpower to cement a few CS allies so tight they'll never leave your sphere of influence. Like Siam did in my last game. However, that 500-600 influence can't resist the power of Treaty Organization, rigged elections and Arsenal of Democracy forever!
 
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