LunarMongoose
King
I still recommend combining the two defense values in some way and perhaps allowing cultural defense to be fully bombarded down to 0%.
Siege units have lower bombard limits as you move up the tech tree, up to the point where the modern ones can bombard cities all the way to zero defense. There are also some cute differences in bombard limits (as well as bombard rates) between things like Frigates and Ships of the Line, and Heavy Bombers and Stealth Bombers, which I couldn't do if I made the limit a property of the defense type.
The downside is that building Walls won't improve that. You'll go from 0/50% to 50%/25%, and it will take just as long to bombard down to 25%. So it's a big waste of until Castles become available. Or am I missing something else here?
You're missing that Palisades obsolete in Masonry, killing their defense bonus... so you'll go from 0/25% to 50/25% when you build Walls.
You also have to understand that this is exactly the same system vanilla has always used, except vanilla doesn't display the two defense values seperately even though they both exist, and the code it uses fudges things internally which causes a lot of problems when you try to make the improvements I've made. Again, the vanilla game, and thus pretty much all other mods, have defense from buildings and defense from culture as seperate values and only display and use whichever is higher. The vanilla system also has Gunpowder-based units ignoring building defense.
ALL I did was display the two values seperately, add the ability for buildings to add culture defense (necessary for the Arcology Shield since it wouldn't do much good for a city's futuristic energy shield at the end of the tech tree to add defense that only works against pre-Gunpowder units), and make bombard damage absolute-value-based instead of percent-based. Otherwise it's still the vanilla system. And yes the Palisade having Physical would be more logical, but it's just one of those things I have to throw under the bus in favor of gameplay mechanics.
A combined system would add complexity and not be a good idea anyway imo... Gunpowder-based units SHOULD be able to ignore physical defense, certainly the more modern ones should, and you still have things like the Moat, Citadel, Chichen Itza and Himeji Castle that can boost Physical to really high levels. So basically I'm very happy with defense the way it is, and have no plans to change anything atm.
Also, I updated the In Progress sticky yesterday since the patch is taking longer than I said it would (which is what always happens for some reason lol) and I wanted to keep you guys informed (unlike certain game companies, which I despise for their lack of doing that).