SuperWaffle247
Secretary General
Hey everyone! I've been working on a handful of civs drawn from modern-day countries that aren't otherwise represented in the base game or in mods.
Before I begin, some notes on the design philosophy. By nature, civilizations rooted in today will be controversial. I don't want this to be a political thread. So you may notice that my Nigeria design doesn't incorporate the scary levels of sectarian violence. That's because a) I'm shooting for an idealized version of the civ and b) penalties in unique abilities aren't fun. Please don't discuss politics in here. There are plenty of places for that. That being said, if I've designed something horribly offensive (which I've done my best to avoid), that's something that can be pointed out.
Anyway, here's the first wave of Civs that I have designed/planned:
United Arab Emirates
The UAE is, unsurprisingly, a Gold civ. The UA would ideally apply to only incoming trade routes, so you have to place your cities opportunistically and maximize your attractiveness as a trading destination. There's also benefits for having a large gold stockpile, with even a few hundred helping with early game tourism. The UU is designed to help protect your rich coastal cities. Finally, the UB helps to generate that large gold stockpile.
Here's my first ever map.
Music Credits
Peace - "The Empty Quarter", Clint Bajakan
War - "Iram of the Pillars", Greg Edmonson
Iran
Iran is able to put those late-game Faith stockpiles to use for conquest. The design speaks for itself. I have two leader options because I'm not too sure about Ayatolah Khomeni. He's obviously important, but as a safer alternative, Nader Shah can represent a post-Islam Iran.
Nigeria
This is my least developed idea. I ran out off creative juices, which prompted me to finally make this thread. I want to incorporate Nigeria's notable ethno-diversity via culture, as I think this reflects Nigeria's venerable cultural traditions as well as its burgeoning cinema. I am very open to suggestions here.
There you have it. I'm looking for some help. I don't know much Lua. I'll try stuff myself eventually but I figured if someone's interested in these civs, it'd be better than my novice code. My contributions can include design, XML, icons, maps...I'm gonna take a crack at a leaderscene sometime too. If you have design suggestions, post them! If you're interested in working on these civs, PM me!
Other civs I have in the pipeline, but no design for yet:
Kenya
North Korea
Taiwan
Thailand
Turkey
The first civ I'm working on is the UAE. As you can see, the icon and map are done. XML is just in need of text. I need a leaderscene, unit/leader/building icons, and Lua. I'll be slowly working on these things myself unless anyone else is interested! Oh, I need to pick out music too.
Hope you guys like where I'm going. Remember to please keep discussions focused on on Civilization V.
Before I begin, some notes on the design philosophy. By nature, civilizations rooted in today will be controversial. I don't want this to be a political thread. So you may notice that my Nigeria design doesn't incorporate the scary levels of sectarian violence. That's because a) I'm shooting for an idealized version of the civ and b) penalties in unique abilities aren't fun. Please don't discuss politics in here. There are plenty of places for that. That being said, if I've designed something horribly offensive (which I've done my best to avoid), that's something that can be pointed out.
Anyway, here's the first wave of Civs that I have designed/planned:
United Arab Emirates
Spoiler :
Leader: Zayed bin Sultan al Nahyan
Capital: Abu Dhabi
Unique Ability: Migrant Labor - Receive Production from incoming Trade Routes. Receive +1 Tourism for each 200 Gold in the Treasury.
Unique Unit: Corvette - Replaces Destroyer. +1 Movement and the ability to Sell Exotic Goods.
Unique Building: Investment Bank - Replaces Stock Exchange. +1 Gold for all resources worked in this city, with an additional +1 for strategic resources.
The UAE is, unsurprisingly, a Gold civ. The UA would ideally apply to only incoming trade routes, so you have to place your cities opportunistically and maximize your attractiveness as a trading destination. There's also benefits for having a large gold stockpile, with even a few hundred helping with early game tourism. The UU is designed to help protect your rich coastal cities. Finally, the UB helps to generate that large gold stockpile.
Here's my first ever map.
Music Credits
Peace - "The Empty Quarter", Clint Bajakan
War - "Iram of the Pillars", Greg Edmonson
Iran
Spoiler :
Leader: Ayatollah Khomeni or Nader Shah
Capital: Tehran
Unique Ability: Any military unit can be bought with faith after the Industrial era, and all faith purchases of military units are 20 percent cheaper. After researching Theology, cities can convert production to Faith.
Unique Unit: Revolutionary Guard - Replaces Airborne. Grants a large amount of influence when gifted to a City-State.
Unique Building: Bonyad - Replaces Stock Exchange. 25% of the Gold production of this city is converted to Faith.
Iran is able to put those late-game Faith stockpiles to use for conquest. The design speaks for itself. I have two leader options because I'm not too sure about Ayatolah Khomeni. He's obviously important, but as a safer alternative, Nader Shah can represent a post-Islam Iran.
Nigeria
Spoiler :
Leader: Nnamdi Azikiwe
Capital: Abuja
Unique Ability: Unity and Faith - Generating a Great Artist, Writer or Musician in one of your cities gives a boost to the generation of the same type of Great Person in all cities. (Or maybe the Great Work yields points of the approp. type?) Each tile that borders another empire yields +1 culture.
Unique Unit
Unique ? -
This is my least developed idea. I ran out off creative juices, which prompted me to finally make this thread. I want to incorporate Nigeria's notable ethno-diversity via culture, as I think this reflects Nigeria's venerable cultural traditions as well as its burgeoning cinema. I am very open to suggestions here.
There you have it. I'm looking for some help. I don't know much Lua. I'll try stuff myself eventually but I figured if someone's interested in these civs, it'd be better than my novice code. My contributions can include design, XML, icons, maps...I'm gonna take a crack at a leaderscene sometime too. If you have design suggestions, post them! If you're interested in working on these civs, PM me!
Other civs I have in the pipeline, but no design for yet:
Kenya
North Korea
Taiwan
Thailand
Turkey
The first civ I'm working on is the UAE. As you can see, the icon and map are done. XML is just in need of text. I need a leaderscene, unit/leader/building icons, and Lua. I'll be slowly working on these things myself unless anyone else is interested! Oh, I need to pick out music too.
Hope you guys like where I'm going. Remember to please keep discussions focused on on Civilization V.