ok, i opened every game but cam's, but i have the feeling Vudu's our trash queen. my vote goes to the slow teching, slow exploring, 0 warrior game from Vudu (sorry lady, explanations beneath).
My approach is less excel like, but just as scientific, IMHO :
* Pigswill's strategy is clear : going for the Oracle. For this, he teched in this direction, including BW for rushing/chopping it, built a worker and a settler for this building task, and 2 warriors to protect the cities. No there.
* Petrucci's strategy isn't as clear, but the result is OK, with good exploration, good teching, 1 warrior, 1 worker, 1 settler next turn, 2 scouts
* mice's strategy is more . Settling S of the initial spot is a bad move, + second city too far from it makes a stripe of good land unworkable, including the gold! exploration is so so, he didn't tech to wheel or pottery, . It's a good trash candidate, but he has 2 cities, one size 2, the other size 1, with a warrior in every city, and a worker to improve the tiles.
* WIII's game is impressive, because of the exploration! If i read the game well, he was looking for a good warmonger's second city, which is a good plan. Having BW,IW, AH gives him good option to use his settler for a second city near the mongols, ready to crush them. The lack of wheel is bad, though.
* cam described his game well enough, so i see it's not Going for archery is a waste IMHO, but in some situations, you're happy to have those archers. 2 warriors is enough, a settler on the way is good too. I'll have a look on the use made of those warriors : worker robbery? fogbusting, opening the way for the settler? all in all, the strat isn't as clear as pigwill's but leads to a good situation.
* Vudu. No offense meant, don't get mad at me please. But this is defintely a trash game! You have a minimal exploration done, your city is still size 1, you have 2 workers, 1 settler and no warrior to escort/open the way = you can't even send him away from home. Tech rate was slow, since you could not work the mines, obviously. The 0 warriors make our civ an easy prey, + at size 1 you can't even pop rush one!
for a complete round, here is my save (removed to save space), but remember it was just to get the feel of the game before saying to anyone
(just to be sure i could still play Prince, i tried a second game and did much better, with a copper city, a worker robbery from mongols and faster tech)
My approach is less excel like, but just as scientific, IMHO :
* Pigswill's strategy is clear : going for the Oracle. For this, he teched in this direction, including BW for rushing/chopping it, built a worker and a settler for this building task, and 2 warriors to protect the cities. No there.
* Petrucci's strategy isn't as clear, but the result is OK, with good exploration, good teching, 1 warrior, 1 worker, 1 settler next turn, 2 scouts
* mice's strategy is more . Settling S of the initial spot is a bad move, + second city too far from it makes a stripe of good land unworkable, including the gold! exploration is so so, he didn't tech to wheel or pottery, . It's a good trash candidate, but he has 2 cities, one size 2, the other size 1, with a warrior in every city, and a worker to improve the tiles.
* WIII's game is impressive, because of the exploration! If i read the game well, he was looking for a good warmonger's second city, which is a good plan. Having BW,IW, AH gives him good option to use his settler for a second city near the mongols, ready to crush them. The lack of wheel is bad, though.
* cam described his game well enough, so i see it's not Going for archery is a waste IMHO, but in some situations, you're happy to have those archers. 2 warriors is enough, a settler on the way is good too. I'll have a look on the use made of those warriors : worker robbery? fogbusting, opening the way for the settler? all in all, the strat isn't as clear as pigwill's but leads to a good situation.
* Vudu. No offense meant, don't get mad at me please. But this is defintely a trash game! You have a minimal exploration done, your city is still size 1, you have 2 workers, 1 settler and no warrior to escort/open the way = you can't even send him away from home. Tech rate was slow, since you could not work the mines, obviously. The 0 warriors make our civ an easy prey, + at size 1 you can't even pop rush one!
for a complete round, here is my save (removed to save space), but remember it was just to get the feel of the game before saying to anyone
(just to be sure i could still play Prince, i tried a second game and did much better, with a copper city, a worker robbery from mongols and faster tech)