Snuffleupagus
Warlord
- Joined
- Nov 17, 2005
- Messages
- 167
Ok, so here's the deal:
I was playing last night and everything was going great untill a little after 1900 and right around when I discovered SAM infantry. the pacing got all wacky.
The techs and years felt like they were flying by, meanwhile building units and buildings would take my city forever. I was making 100-200 gold per turn and researching a new tech every 3 turns. But I was building a unit in most of my cities in 9-11 turns (well, I had about 4 or 5 cities above this rate, but I was trying to use them to build all the world and national wonders I was dicovering constantly). By the time my armies would walk from my border to an enemy town and get in position I would have developed one or two new techs and the armies would be obsolete, but I couldn't really build fast enough to reinforce.
It felt like it would be 2000 or later and I would barely have any modern amenities built but I would have practically every tech.
I was winning the game by about 600 points and chalked it up to reaching a economic tipping point. Also I thought perhaps I had gotten ahead of myself with techs and needed to develop and build factories and power plants as soon as possible.
But now I'm reading that other people are having similar problems. that late game pacing seems off but that you can fix it by simply decreasing the amount of years that go by in late era turns and increasing the amount needed for the late techs.
I as just wondering if anyone out there has tried this, if they have instructions and advice for how to do it and what they think the numbers should be changed to.
I really like a good fun modern era, and it is discouraging to start again if it is always like this.
thanks
I was playing last night and everything was going great untill a little after 1900 and right around when I discovered SAM infantry. the pacing got all wacky.
The techs and years felt like they were flying by, meanwhile building units and buildings would take my city forever. I was making 100-200 gold per turn and researching a new tech every 3 turns. But I was building a unit in most of my cities in 9-11 turns (well, I had about 4 or 5 cities above this rate, but I was trying to use them to build all the world and national wonders I was dicovering constantly). By the time my armies would walk from my border to an enemy town and get in position I would have developed one or two new techs and the armies would be obsolete, but I couldn't really build fast enough to reinforce.
It felt like it would be 2000 or later and I would barely have any modern amenities built but I would have practically every tech.
I was winning the game by about 600 points and chalked it up to reaching a economic tipping point. Also I thought perhaps I had gotten ahead of myself with techs and needed to develop and build factories and power plants as soon as possible.
But now I'm reading that other people are having similar problems. that late game pacing seems off but that you can fix it by simply decreasing the amount of years that go by in late era turns and increasing the amount needed for the late techs.
I as just wondering if anyone out there has tried this, if they have instructions and advice for how to do it and what they think the numbers should be changed to.
I really like a good fun modern era, and it is discouraging to start again if it is always like this.
thanks