just a quick question about the D'tesh. What is the thought process behind giving their arcane units potency (through arcane trait) and them removing their ability to gain passive xp?
The reason the Binders and so on don't have passive xp is because they're so incredibly potent in real combat. Just get a crapload of death mana and infused ash and BAM! You've got Necromancers defiling every corner of the earth.
Potency DO have an impact on D'Tesh, even if there not automatic XP.
Arcane units with an arcane leader get a way to get an insane amount of XP from a fight. This involves the sacrifice of melee unit, but is really worth...
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