Originally posted by royfurr
Good stuff, player1 fanatic!
Thanks!
Originally posted by royfurr
Re: Military Academy- HOW did you change it to NOT require a "victorous army" as a prequesite? I don't see anything in the editor where that can be changed. I would think this was hard coded my Firaxis, but if there is a way to change it- how did you do it?
It's one of the "Small Wonder" flags in editor.
(Tip: it's last in the list)
Originally posted by royfurr
2nd, on Cure for Cancer and Longevity. If I understand you correctly, and looking at the bic file itself, you have given CfCancer 3 happy faces in the city where built and 3 in every city, and the same for Longevity except its 2 not 3. In the bic, you did NOT have the property for "Continental Mood Effects" checked. The JS Bach Wonder (which you were not editing) had like Longevity, 2 happy faces in city where built and 2 in every city. IT *did* have "Continental Mood Effects" checked. This is so in your bic and in the civ3mod.bic which came in 1.29f. SO, is this a typo in your bic (patch_suggestion.bic)? DOES "Continental Mood effects" need to be checked or where you not meaning to make the 2/3 happy faces apply to every city?
It's same as Hanging Gardens (also has no such flag).
So it applies to ALL cities.
Basicly it's "global thing", not local (continental) "cultural thing" as JS Bach Wonder.
Originally posted by royfurr
Last item is the only thing where I really disagreed with any of your suggested changes. Doubling worker speed in Communism from 2X to 4X makes it faster than Democracy (rated at 3X)! Now I realise you wanted to improve Communism in non-war situations, but there is, I would wish, another way. No offense intended in this objection, just that it would seem to be a much bigger change than what would seem to be conservative.
I wanted to give Communism a more FLAVOR.
Basicly to be more then different corruption, pop-rush Monarchy.
It's supposed to be pretty unique because of it's ecomonic system.
Stilll, I didn't wanted to add many changes like more free units, since that would make it too much different from core and for human player (bascily it would make Monarchy inferior choice).
So I decided to do just one small change.
Incresed speed of Workers.
Basicly, in Communism (in theory) common workers were more motivated for public works becuase of ideology, higher equality bewteen poor people (no private property), etc... (I won't go into details here).
Having that speed better then in Democracy gives an intereting "kick".
And it reflects heavy industralization of Communism states.
(states which were before that pretty Industry poor)
Of course all that was not cost effective (that's why they don't have trade bonus).
.
At the end it all comes to 2 things: Flavor and small balance tweak.
It's not big balance tweak (personnaly I don't think it would make any big change in strategy), but it's good for flavor.