Thanks for the big post. As you mentioned I'm already aware of this stuff but probably there are some little details I'm playing not too good.
- Opening for me it's normally double scout, shrine, monument and granary ( monument more important? I thought getting the pantheon earlier would give me a nicer boost).
- Pantheon: I usually pick up the 10% food for my cities.
- Social policies: Normally I open with tradition for the +3 and then fill the liberty tree for expansion. I see a lot of people skipping tradition, maybe this is my error. After filling those two normally Patronage and Commerce. Others I normally don't bother with.
- Settler on pop 4, sometimes 3 or 5 depending on land and resources, but I find a lot of maps to be too bad to be played ( e.g. no extra bonus resources around or only towards AI. That means they will settle that spot earlier or you will stumble on the "steal-land modifier".
- Without luxuries different from the standard 2 in capitol to be taken, how can you expand early in 4-5 cities? I find that quite hard, I mean you can do it but not optimal.
- Stealing workers: I normaly prioritize CS, if stealing from AI at that point I go for the capital early that is doable with 3-4 archers a warrior and a spear. You are suggesting to steal a couple workers from them and make peace?
- City management: I normally don't mess too much with tiles unless I'm losing money or need to finish something very fast. This maybe an error.
- Research, as you said. Normally pottery, unlock resources, horses and iron, build library in capitol and then beeline fil, edu, astro (detour on Civil Service sometimes needed if you're low on food, maybe I should skip this?).
- Wonders: I like Mids and Oracle, for the boost and cause they're quite always doable.
- City placement: always trying for hill spot and good terrain for defense, then prioritize food and at least a couple hills for production.
Is there any bonus for fresh water in this game except extra buildings you can get on river?
- City buildings: monument, shrine, granary, library
I'll probably try to do a walkthrough of my game to eliminate some minor leaks that hampers my gameplay.
Thanks again for you answer!
It seems like you are doing most of the things right. Based on what you posted now, I would recommend the following changes/improvements to your play:
1. City management. Every time any of your cities grow, you assign the new citizen to a specific tile.
Every time! When a city needs to shift focus, you also readress your citizens (for example from food for growth to hammers for faster production).
2. Pantheon. Try to go for a religion when your land allows you to do so. My personal favourites are Earth Mother (when you have Salt or Copper) or Religious Idols (Gold or Silver). It WILL help you in the long run. If nothing else, it usually helps with any happiness problem (or Culture/Money problems). I know that many better players ignore Religion, and you can obviously play just fine without, but it adds to the depth of the game. A strong religion can many times be converted into 3-5 GS in the late game when you start bulbing or 3-5 GMu for a cultural win. By the way, if I am not mistaken, the +10% food, only applies to
excess food and thus it is quite situational when it is useful enough to be your pick.
3. Tradition or Liberty. On lower levels I usually played Liberty, but on Deity I usually go for Tradition. I don´t want to open up this issue (it seems to be like a religion for some players to prove that one is better than the other, I only think they give you different things and you need to plan ahead regardless of which you choose), but basically I must admit that Tradition is more forgiving and it gives you a more flexible build order since you get the free Monuments and free Aqueducts. That is massive in the early game when you are catching up. Challenge yourself to play 4-5 Tradition games and see how you like it.
4. Stealing workers. Read some of the postings in GotM185, where they were stealing 10 workers from the same AI! Usually I try to steal 1-3 workers
early on from AIs and then make peace with them as soon as they are willing to. On top of that you can stay at war for a longer period with one specific CS and steal multiple workers if you need to. This will once again free up space in your otherwise packed build order.
5. Trade routes. We didn´t go into this matter earlier, but as trade routes get available, try to build them as soon as possible and use most of them for internal food caravans (or cargo ships). Population growth is king is this game, so you need to grow as much as your happiness allows you to.
6. Culture. We didn´t go into this either. On lower difficulties cultural buildings have low priority, since NWs will give you the culture you need. You will, most of the time, need all the Guilds and usually also at least Opera houses (+ the Hermitage). Otherwise you will have substantial problems after Ideologies on high difficulty levels. Read about my struggle in GotM175, when Austria managed over 105.000 in culture.
7. Social Policies. Make sure to play with Aestethics once in a while. It is more of a late game thing, but it is obviously the only real route to CV on high difficulties. I used to open up Patronage a lot when I played on Emperor, but nowadays I rarely touch it. If you play for a SV (and go Freedom) a couple of points in Commerce will give you a nice synergy. Heck, sometimes I even go for the much shunned Piety. Getting reformation beliefs like Jesuit Education is very, very nice!
8. Try to find postings by truly great players like Acken or vadalaz. Acken explained his game extensively in GotM160, just to give one example. Or watch videos like so what suggested.
I would say that points 1 and 5 are absolutely fundamental, while 2, 4 and 6 will improve your play broadly speaking. 3, 7 and 8 will improve your decision making, because you have a larger bank of solutions at your disposal.
Have fun and I am sure you will enjoy Deity games after a while!