Persia is my favorite Civ

zcole89

Chieftain
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Sep 30, 2010
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Playing a King game, standard map, standard resources. I got a nice starting spot for my city, 2 wheat on plains with a river, 2 gold, 1 gems(although the gems were 3 spots away). I held off my first golden age by selling the AI all my resources in the beginning. I wanted the Chitzen Iza before I got one going. I timed it perfectly and pulled the wonder 1 turn before my first GA started. My first golden age thanks to my wonder and racial trait lasted 87 turns, a few great people were consumed. Right after that, I once again planned it perfectly and built the Taj Mahal 2 turns after my GA ended. This time it started at 49 turns.

I had a ton of allies at this point with city states because of all the loot selling my resources got me. I be-lined for city states give your great people trait. They starting giving me GP about every 10-30 turns (was allied to 10 of em), plus the ones my cities and puppets were giving me. I went over 125 turns, still in my 2nd GA, and won a culture victory in 1902. I played virtually this entire game on King level in a GA.

With production so much higher, and gold the same way, this is a very overpowered trait. Immortals kinda suck, but, huts can make your warrior an immortal, and then you have a fast healing pikeman/rifleman before too long. Plus their building is a bank that gives 25% gold, and 2 happiness.

My strat is simple, sell you stuff, hold off on your first GA, get Chitzen, start your first GA. Then, plan it so you get Taj Mahal during or right after it ending. Use all great people (save engineers) to boast your total time in a GA, and fly through over 200 turns of huge production and gold. Save your engineers for wonder building, saves a ton of time with it, and allows your city to make culture buildings rather then wonders.
 
You might be exploiting some bugs there, as some of the golden age related multipliers have really screwy effects. Sometimes acting many times more powerfully than they should.
 
I like them too, but Vendur's right in that it just seems way, way too powerful to be intended.
 
I like Persia as well, not only for the UA, but the UB is especially nice, a happiness providing building that is not only maintenance free but gold positive in all but the weakest cities.
 
Interesting! I might have to try this. How dependent on that good start that you got do you think this is?

You will need at least 3 lux resources to sell to make this happen as fast as possible. Do not worry about going into unhappiness either, it will balance out eventually. This strat is dependent on getting as many city states as you can allied too you as fast as you can. The G people they give you with the trait really boosts this strat. The resources really do not matter, 2 incense and 1 dye will work jut as good as gold and gems.

It is very easy if you start with pearls/whales. Reason being is simple. You can get sailing fairly quick, once you do, make a work boat, not a worker. Since the game gives you the resource as soon as your boat is done and using it you can fish one of the spots, that same turn, sell it to the highest bidder, buy another boat, next turn, fish it, sell it, rinse repeat. You can actually make around 900 gold within 30 turns with this if you play your cards right, and the AI saves there loot.
 
Iroquois are a blast to play. Their mechanic of treating owned forests as roads is potentially the most "game altering" and longhouses are a great production booster. Building roads that connect forests to build trade saves you decent coin and is a great built in defense against trespassing troops.
 
You might be exploiting some bugs there, as some of the golden age related multipliers have really screwy effects. Sometimes acting many times more powerfully than they should.

I've been wondering about that. Two of my games so far have been as Persia so I really do love the Civ, myself, and I've had a personal best of a 60-turn Golden Age. Trying to decompile the math that gave me that length I came up blank. Still not sure what I did, but I do know that if you build your civ right and manually control specialists you can pop Great People pretty regularly and use them to extend the GA.

One thing I noticed, but cannot prove, is that Great People-triggered GAs are supposed to decline in length each time you use them. But in both of my Persia games it looked like I was getting a straight-up 7 base turns each (with Chichen Itza it was more like 10 turns).
 
I like this. It takes all the most beautifully abusable non-wartime game mechanics and rolls them into one delicious package of broken. And it is excellent! Can't say that I've run into the bugs people are mentioning here, but if they're Persia specific, it just may be because I've only played one game as them.

Off-topic, but Immortals are actually quite good. They're nice as they are, but get them promoted a few times and upgrade them to rifles (serious pricetag for keeping them, but you're Darius so who cares? :lol:) they're pretty much broken. Rifles/infantry/mech infantry that heal 6 hp per turn in enemy lands while attacking are brutal.
 
I've been wondering about that. Two of my games so far have been as Persia so I really do love the Civ, myself, and I've had a personal best of a 60-turn Golden Age. Trying to decompile the math that gave me that length I came up blank. Still not sure what I did, but I do know that if you build your civ right and manually control specialists you can pop Great People pretty regularly and use them to extend the GA.

My personal best was a 99-turn golden age with Persia on Prince difficulty :crazyeye:
 
I like this. It takes all the most beautifully abusable non-wartime game mechanics and rolls them into one delicious package of broken. And it is excellent! Can't say that I've run into the bugs people are mentioning here, but if they're Persia specific, it just may be because I've only played one game as them.

Off-topic, but Immortals are actually quite good. They're nice as they are, but get them promoted a few times and upgrade them to rifles (serious pricetag for keeping them, but you're Darius so who cares? :lol:) they're pretty much broken. Rifles/infantry/mech infantry that heal 6 hp per turn in enemy lands while attacking are brutal.

suleiman gets +25% attack AND completely heals each time he destroys an enemy, that's pretty great and a lot less expensive to get the trait up to higher levels since it starts with musketman replacement.
 
suleiman gets +25% attack AND completely heals each time he destroys an enemy, that's pretty great and a lot less expensive to get the trait up to higher levels since it starts with musketman replacement.

I don't really want to derail this thread, but Janissaries heal 3 hp every time they kill an enemy. They are certainly another one of the most abusable units in the game.
 
You might be exploiting some bugs there, as some of the golden age related multipliers have really screwy effects. Sometimes acting many times more powerfully than they should.

I noticed this as persia. I've almost played every civ and just did them recently. At one time popped a 49 turn GA and I was like wtf...ok. I think it was from taj mahal after already having chichen itza. Not sure though.

Either way...the nice thing about persia was being in GA for half the game or more. I did heavy patronage to get extra GP from CS and had a lot of CS allies, and a lot of GP modifiers in my capital for fast GP, so between happiness, policies, burning GP, etc I kept the golden ages rolling.
 
Chichen Itza + Persia will pop a 49 turn golden age when you get the Taj. Its ridiculously powerful, and if you haven't blown any of your GP golden ages and can time a happiness GA right before it can get you a massive golden age. I've broken 100+ turn golden ages in multiple games with Persia.

20 from happiness ga
49 from taj
30 from first two gp's
20 from next two gp's

Thats 119 right there, and with each extra GP giving another 6 turns, you can get 150+ turns without a sweat if you plan it out.

I think the Taj is giving too many turns though when you have Persia/Itza. The other mechanics seem to be fine though.
 
How do you get that many GPs? Do you have 10 cities populated with specialists or what? I can never chain more than, say, 2 GPs at once.
 
How do you get that many GPs? Do you have 10 cities populated with specialists or what? I can never chain more than, say, 2 GPs at once.

My specialist slots are generally full whenever they can. Also, grab the wonders that produce GP's. Porcelain tower (free scientist), brandenburg gate (free general), and the Louvre (2 free artists). You can also get the free GG from the Honor policy tree, as well as multiple GG's from warring in general. I find that you don't need more than 1 general in the field for the most part, and if the game is coming to an end soon and you dont expect to fight any more wars, you can even pop your last general.
 
:lol: very interesting tips, i might try it if i play persian.
 
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