Playing a King game, standard map, standard resources. I got a nice starting spot for my city, 2 wheat on plains with a river, 2 gold, 1 gems(although the gems were 3 spots away). I held off my first golden age by selling the AI all my resources in the beginning. I wanted the Chitzen Iza before I got one going. I timed it perfectly and pulled the wonder 1 turn before my first GA started. My first golden age thanks to my wonder and racial trait lasted 87 turns, a few great people were consumed. Right after that, I once again planned it perfectly and built the Taj Mahal 2 turns after my GA ended. This time it started at 49 turns.
I had a ton of allies at this point with city states because of all the loot selling my resources got me. I be-lined for city states give your great people trait. They starting giving me GP about every 10-30 turns (was allied to 10 of em), plus the ones my cities and puppets were giving me. I went over 125 turns, still in my 2nd GA, and won a culture victory in 1902. I played virtually this entire game on King level in a GA.
With production so much higher, and gold the same way, this is a very overpowered trait. Immortals kinda suck, but, huts can make your warrior an immortal, and then you have a fast healing pikeman/rifleman before too long. Plus their building is a bank that gives 25% gold, and 2 happiness.
My strat is simple, sell you stuff, hold off on your first GA, get Chitzen, start your first GA. Then, plan it so you get Taj Mahal during or right after it ending. Use all great people (save engineers) to boast your total time in a GA, and fly through over 200 turns of huge production and gold. Save your engineers for wonder building, saves a ton of time with it, and allows your city to make culture buildings rather then wonders.
I had a ton of allies at this point with city states because of all the loot selling my resources got me. I be-lined for city states give your great people trait. They starting giving me GP about every 10-30 turns (was allied to 10 of em), plus the ones my cities and puppets were giving me. I went over 125 turns, still in my 2nd GA, and won a culture victory in 1902. I played virtually this entire game on King level in a GA.
With production so much higher, and gold the same way, this is a very overpowered trait. Immortals kinda suck, but, huts can make your warrior an immortal, and then you have a fast healing pikeman/rifleman before too long. Plus their building is a bank that gives 25% gold, and 2 happiness.
My strat is simple, sell you stuff, hold off on your first GA, get Chitzen, start your first GA. Then, plan it so you get Taj Mahal during or right after it ending. Use all great people (save engineers) to boast your total time in a GA, and fly through over 200 turns of huge production and gold. Save your engineers for wonder building, saves a ton of time with it, and allows your city to make culture buildings rather then wonders.