Some other mods have sorts of regicide features, and this is of course a fun thing to do in a game, but how would that be a sharp, on point feature in PAE? Meant not as doubt but mere question!
Okay, let's dream for a moment. I know the regicide-thing, that was part of civ 3. If you loose the king, the civ gets destroyed. Obviously this is nonsense for your mod.
So, how would that be interesting. Everyone has a king-unit, which is a general with heavier boni than other generals offer. The AI uses the general anyway I guess, only the human player needs an incentive to actually USE and RISK that unit. That's why the better combat boni. So players have that general in their armies. The king gets defeated, that might be rare but CAN happen, and then this follows:
The other Player has to decide either to get a lot of money in return (then the king returns to the capital (interesting, would it be the same unit or would the game create a new unit? In that case you must know how many exp, which combat abilities and so on)) or to kill him.
- If he is released, the one player gets money from the other. The released king suffers a diplomatic penalty (there are even jokes about him in the taverns), happiness loss in the whole empire, small chances that a city or an army revolts, maybe even a humiliating peace treaty with that former enemy.
- If he is killed a new king is created in the capital, but vassals take their chances with a percentage of 40%, cities and armies might revolt with a higher percentage, alliances or peace treaties might be broken because those treaties were concluded not between realms, but between kingly persons. If one king is dead, the contract is done (obviously this wouldnt happen with Rome and some other factions). Then you need some more gold because you need to be crowned, maybe you have to bribe someone and so on.
So, why bother. The human player will have a unit he has to protect, that is nice roleplay. That unit could mean a great deal in battles, so he is tried to use it and if it is lost, the game is not over, but there is a lot of mischief. I like that idea. Since the AI would be very uncareful, that should be a human-only thing. Of course the human can kill other kings and that would have similar effects, but AI to AI would be too much.
Hey... is it possible to change the player's names? I mean... if you are really annoyed by Darius I... and you kill him... and from that moment on you have to deal with Darius II. ... wouldnt that be VERY pleasing?
You could make treaties in that king's name, including marriages (means alliances that cannot be broken, just by event).
Internal enemies could be a problem for that king. WHile playing I thought "wait a minute... those cults are actually just beneficial". In reality they often had strong influence and not rarely they threatened to suffocate a kingdom. Egypt is a good example. Too many powerful temples. Maybe there could be "provincal governors", that are actually temple leaders. And if you dont act on their behalf, they might revolt. And that gets even better if they try to do things you certainly dont want. And they have money... money means mercs. And they might come with temple guards. They might even fight another cult, but that is only possible if there are regional differences. Like Osiris-Cult in the North, Seth in the South. Complicated, but maybe worth it. Internal conflicts in a kingdom would imho fit very nicely into your mod. Nobles, Temples, Merchants in later times, Senate parties, Social groups like patricians and Plebejans, intellectuals and religious people... you can go on and on and on
[/QUOTE] Fantastic! I guess you know, PAE actually
has villae art, made by Wilhelm Tell, that would be perfectly ready for devastation in such a scenario!
[/QUOTE]
I have seen your limes map and there were walls. Dont know yet if they were cosmetic or had a purpose, but you obviously are not so far from that idea. So yes, if you are interested in such scenarios, let's say special custom scenarios with the huge mod as a base, then yes, that would be great.
You mean PAE as a whole or the existing scenarios with their rather sparse events
?
Hehe. But I mean it differently. In such a case you would simply play ONE faction, and all others don't really play, they just pretend to play. Actually they just wait for you to act, and then they react according to their events. In the old days we had things like this: There would be a player and this player has one city, surrounded by mountains in the left upper corner. Noone ever gets there, its just so that the player can exist. This player would pop up (I just invent all this) the Nazguls, hunting some heroes. They cannot be sent by the Mordor-Player, because if you fight the Nazguls you would automatically be in war with Mordor and that is a no go at this point of the game. So the purpose of this player is just to sit there, doing nothing, till you leave your home for Rivendell. Then he moves some Nazguls around the map till they get defeated and is quiet again till he is needed as the player who moves Ents into Sarumans garden.
I mean THAT kind of scripted
But yes, this could be great if the triggers work.