What about Archer and missile units ? Do they carry unlimited ammo ? .. and does the Phalanx promotion protect against missile barrage ?
Interesting.
While trying to digest this change to game play, I have taken Keinpferd's post and reorganized/reworded it
Lately I found that Google Translator is getting better and better, at least telling you the basic thoughts despite some funny grammar somersaults. The main purpose of my posting was to keep everyone updated. I only changed some obvious traps of ambiguity and misinterpretation (and hopefully not adding too many new ones
). For example, Versorgungseinheit google-translates to 'supply unit', when Pie is talking of 'supply points'.
Thanks to moundraken, we're having not only a translation but a basis for discussion now. He's fully right calling the supply stuff important game concepts. I mean, we're not talking about a nice, but pure flavour ethnical general's names list here but a mod feature, which addresses a major source of unrealism, annoyance and gameyness in BTS. Why was it that stack of dooms can linger in enemy territory for centuries? There are so many examples in history to prove the importance of logistics. Cut off supply lines have won wars no less than strategic brilliance or chivalry. Let's say, the Carthaginians in Sicily during the First Punic War: After they lost their fleet in several naval battles, they could no longer support their forces in Sicily and thus had to give up that island, which lead to the end of the war.
mourndraken, I leave answering your questions to Pie. This is just what I was thinking when browsing through them:
Q: Are Barbarians exempt from this rule ?

They should, shouldn't they?
Q: Units that are within the workable tiles for a city are included within the consumption for the city ? or are they included only while garrisoned in the city ?
I'm understanding, the food in the fat cross of a city goes into the calculation.
Q: Do Forts provide Supply Points ? I have used forts in many games of PAE. Sometimes they can be pretty remote when used as a way to secure that resource that's in a place where a city isn't an option .. sometimes they have a sizable garrison ..

I hope, Forts are going to play a role!

Q: Does a ship provide Supply Points to an adjacent stack of units ? .. because resupply by ship was crucial to some ancient conflicts like Xerses' invasion into Greece ..?

If that was doable (adjacent stack), I would be much in support of this!


Q: .. the effect could be even less for Calvary because in many landscapes, horses eat the foliage and can graze on the land ..

If you go that much into detail, I guess, horses are happiest on grass tiles near rivers
.
Q: Regarless of Diplomatic Relationship? An unwilling and sujected population might not readily provide support for the conqueror's stack .. coversly, a happy and willing vassal would be more likely to be supportive ..
That's a good point too. An unhappy population might not give a schiss when their leader asks them to be hospitable to an allied army, regardless of the diplo relation of their leader to that allied leader.
Q: I think this should/could happen in all territories. I think that the Leadership promotion should have some effect of not seizing the tile while moving over 'friendly territory'. We have all read accounts that describe how a hungry army is like having locusts on the land. Armies on the march were often accused of bringing devastation to the lands they moved across. This devastation happened to friend and foe alike ..

Locusts: true, but probably no fun gameplaywise, if you have to rebuild your stuff each time you're sending a big stack to war.
Q: Also what about improvement that are found on unclaimed territory ?
Right, unclaimed food should be edible, too.