Planning Based on AIs Found

Emanca

Chieftain
Joined
Aug 17, 2015
Messages
17
Following with my current overload of new-guy questions: how much does the identity of AIs found influence your strategy? I'm not talking about AI specific actions, just the mere knowing that <insert AI name> is there.

For example, I've played 3 games so far on which Catherine was my neighbor, and in ALL of them she declared war on me even if I didn't expand my empire on her direction. So now, if I find her close to me, I adapt my strategy in ways I wouldn't have for a different AI. (Same thing for Suleiman. I hate that guy)
 
Generally if i have known aggressive neighbors i will make sure i have a reasonable military to dissuade any early DoWs.Conversely if my neighbors are more peaceful (Brazil,India) I will focus more on early infrastructure.

That being said if Alexander is in the game he needs to die a quick but extremely painful death and i make killing him a top priority (mostly out of spite)
 
I don't like to find Austria or Venice in the game. Their UA make the CS disappear (unable to be liberated) which is an unfortunate design choice IMHO. I try to take them out before they can eliminate any of the CS.
 
That being said if Alexander is in the game he needs to die a quick but extremely painful death and i make killing him a top priority (mostly out of spite)

He is one of the most obnoxious AIs, isn't he?
 
How is Monty in CIV5? I'm new to the game and haven't got him as a neighbor yet, but in previous installment he was a psycho.
 
Personally, I find that even the more peaceful AIs are still a threat in harder difficulty games. My basic rule is, if I happen to have large swathes of a continent (or the whole thing) to myself then I will focus on buildings but if I meet another Civ very early on then I will always make sure I have a few units handy just in case!! If I expand TOWARDS my nearest AI neighbour, I take about 3-4 units with the settler.
 
Rule 6 of "The Mule Blanket Victory Parade"

" Do NOT allow unescorted workers, settlers, or GPeople(any) to wander about outside of SECURED territory, as these are heavy investments upon which your Realm's future depend; losing these units (dead or captured) WILL set you wayyyy back ."
 
I find Alexander to be more irritating than dangerous. Hiawatha, on the other hand, is an AI that needs to be monitored closely and crushed violently whenever possible. I have been destroyed many a time by his sword guy and composite bowman armies with a few siege machines. I typically find that I must spend fortunes keeping him at war with other countries so I am not the target.
 
Also, I no longer accept embassies from Isabella if there is good land anywhere near my empire. I will never forget (or forgive her) for the time she wanted an embassy in my capital. Maybe 20 turns later and she had marched her smelly colonists all the way across the map and settled in my prime expands.
 
I don't like to find Austria or Venice in the game. Their UA make the CS disappear (unable to be liberated) which is an unfortunate design choice IMHO. I try to take them out before they can eliminate any of the CS.

I imagine this is to represent the fact that Venice and Austria are joining their empire with the city state rather than conquering them. If their city states could be liberated then it would severely hamper Venice and Austria in the hands of the ai as players would declare war to get easy influence by liberating.

On the other hand, as things are, if players are having to eliminate these two civs outright to prevent the loss of city states, then their unique abilities are making them even bigger targets than if you could liberate their aquired city states!
 
I don't like to find Austria or Venice in the game. Their UA make the CS disappear (unable to be liberated) which is an unfortunate design choice IMHO. I try to take them out before they can eliminate any of the CS.

Given some other less-than-polished aspects of the game, I am of the opinion that the Venice/Austria UA implementation was not so much a design choice so much as it was the easiest way to code the effect.

If their city states could be liberated then it would severely hamper Venice and Austria in the hands of the ai as players would declare war to get easy influence by liberating.

I don't think that logic holds up. Do you find yourself DoWing an AI just because you can liberate a CS they have conquered? The opportunity to liberate a CS is valuable as spoils of war -- but rarely reason enough on its own to start a war.

On the other hand, as things are, if players are having to eliminate these two civs outright to prevent the loss of city states, then their unique abilities are making them even bigger targets than if you could liberate their aquired city states!

That is a fair observation. So this aspect of the UA is clearly a handicap on net. But also, having Venice or Austria in the game makes the game less fun. And by less fun I do not mean more challenging. It is an objectively poor design choice. They should have worked on it more. Some people find Shaka as a neighbor to be less fun -- but that is different -- and some people like that sort of challenge. The only reason people seem to like finding Venice in their games is because he is a soft target and the UA makes him easy to hate!
 
If you guys have to be like that then why not go for DomV instead of DipV? That would make a lot more sense since most of the gold that could've been used on city states was used on military that was used to clear out the civilizations that are unique with city states.
 
One thing to keep in mind is that the AI in CiV is highly competitive. Even the most peaceful seeming of allies will confront you if they think you are nearing victory. In the end, it takes a lot to keep an ally honest and good, and some... you just don't stand a chance. Civs like Russia are nearly guaranteed to be hostile no matter what when it's crunch time.

Catherine, Alex, Monty, and a few of the other warmongers are obvious choices for civs to watch out for, but a couple of other ones that normally wouldn't fall into the obvious alarm category stand out to me. The ones I've had bad experiences with are Hiawatha, William Van Orange, and Wu Zetian. All of them have their way of being problems. William reacts VERY poorly to being beaten to wonders or competing for city states. I've had him denounce me out of the blue despite a lengthy peaceful coexistence, supported by common religion and trade. Wu Zetian is incredibly opportunistic. If she gets a significant military advantage over you, or if she can dogpile you with a few of your neighbors, it hasn't mattered if she was friendly. Hiawatha... he's unique in that he's actually very easy to keep friendly or at least neutral, but he will snowball very easily if left unchecked. His expansion flavor is very high, and in the end-game, wide is highly advantageous.

A couple of others that I really watch out for are the religion-spammers. Gajah Mada, Ramkamhaeng, and Gandhi, if they get a religion, will flood you with stupid amounts of missionaries. You'd think there's no way for them to crank out 5 great prophets and about a dozen missionaries in around 50 turns or so, but somehow, it works. Boudicca combines that tendency with a high aggressiveness as well.

Ultimately, there are very few other civilizations which you can pretty much ignore. Gandhi, if he by some freak of chance doesn't get his own religion, is one of those. Extremely easy to keep friendly, very low expansion flavor, low competitiveness even for wonders (which he is willing to spam.) Almost any civilization you run across you have to treat as a potential enemy.

So in answer to your question... the identity of the AI's I run across influences my planning and strategy a lot. Then again, the ways of dealing with most of the AIs can be quite similar. If there's someone with three great prophets invading my pristine faithful cities, I don't care if it's India, Indonesia, or Spain, I'm capturing them and leading a war of attrition to get a good peace deal. Free holy sites. If Alexander, Atilla, or Genghis are right next to me when I start, I'll focus on building a few more ranged units than I usually would to defend, and possibly prioritize Iron or Horses more than I usually would in settling new cities. There are not many civilizations that for me warrant a special strategy just for them. The Zulus are one because of the outstanding nature of their UU and their utter willingness to use it. They are very, very dangerous, and so I will address them specifically.
 
Hiawatha, on the other hand, is an AI that needs to be monitored closely and crushed violently whenever possible. I have been destroyed many a time by his sword guy and composite bowman armies with a few siege machines. I typically find that I must spend fortunes keeping him at war with other countries so I am not the target.

Not to mention his absolutely obnoxious expansion tendencies. One time when I was Morocco, I had Hiawatha trying to colonize the empty spots between my large cities and the unsettled tundra north of my empire...ended up going to war to capture his settlers and raze every city on our border...
 
Yeah sure, the iroquois uu could be OP since they dont need iron and they dont have to worry about their iron getting plundered.
 
Personally I play with random personalities. So I really wouldn't know off hand, because everyone is different every time. I like the surprises. Maybe try that?
 
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