1) I bothered to do it for Field of View and Espionage Screen because it takes 99 times to adjust Espionage Weight from 0 to 99 and vice versa.
On the other hand, it only takes 10 times to do that for those commerce, unless you modified the XML values.
Furthermore, nobody is going to adjust commerce from 100% Science to 100% Culture every few turns.
Thus, it is totally unnecessary to add 6 buttons to cover my screen, when it (A) does not make it that much convenient anyway, (B) is not frequently used.
A lot of players play with the slider at 100% or 0% binary research and switch back and forth every few turns. Saves a bit of science. I guess no need to all of them but the science slider.
2) Isn't the pop/gold already shown when you hover over them.
Purchasing never had overflow, only whipping does.
It tells how much pop but it does not tell overflow, which can tell you how close you are to getting max overflow which is very handy. I never understood why such a complex game kept info away or forced you to play with spreadsheets
3) To me, it is a bug that when you enter diplomacy screen, you get to see full city list even though some of them are not revealed to you, which was why K-Mod also removed that ability.
As such, I disagree to display knowledge that you do not know for a U.I. mod.
I can see that logic
4) Yeah, I know about that in BUG but never found it useful so lazy to code it in.
another instance of keeping info away from player and having to look at a chart, annoying to go searching for that stuff
5) Keldath requested that before too. It will probably just take 1 minute to code, but it takes 5 sec to press F5 to open Military Advisor to get the exact details.
One day I might bother though.
6) The Declare War threshold details are exactly the same data as what you see in the XML file.
Alexander will display as Annoyed/Pleased just like the XML values.
How you interpret the data is same as how you interpret the XML data.
Here is an example of what I am talking about. Test between Mansa and Alexander both can be bribed in at annoyed(or higher) according to XML. I set Mansa to annoyed and Alexander at cautious. Note that Alexander can be bribed to declare but Mansa doesn't like me enough. I don't want players getting confused