Thunderbrd
C2C War Dog
Ok, fixeded it.
Whatever you enjoy and can handle. It's been turned down quite a bit because the scaling between speeds is a bit too severe and on faster gamespeeds the numbers of them can easily crash a game if not curtailed a bit. In my playtesting on Epic, with Peace Among NPCs off, they are a little thin but it actually does the game some good because you really have to earn it to get a diverse amount of subduals and DH's new subdual retooling has worked to really make you gradually more and more capable of it. I'm liking the balance on it right now.What is the max recommended animals setting??
You need at least a Right of Passage agreement. Maybe Open Borders. It works the same way a Great Merchant does when they do a trade mission.How Merchant Fleet works? I can't perform trade in my city. When near foreign city, I can't enter it (red destination circle).
What happened, that it was changed to 131 (show everything) four years ago?
Graphics levels
- What shows up in the city on the main screen SHOW_BUILDINGS_LEVEL
These change what city buildings are shown in game. It was introduced to reduce CTD's. Some machines just can't cope and some buildings may have problems.
A value ofCode:<Define> <!-- Use the following to determine what building art is displayed on cities. It is a bitmask of flags which may be added together: 1 = Wonders 2 = city defences 128 = other We default to Wonders and city defenses (1+2 = 3) --> <DefineName>SHOW_BUILDINGS_LEVEL</DefineName> <iDefineIntVal>3</iDefineIntVal> </Define>
0 (zero) means show nothing
1 means wonders only
2 means city defenses only
4 means wonders and city defenses
128 means buildings other than city defenses and wonders
129 means all buildings except city defenses
129 means all buildings except wonders
131 means everything.
Some history:What happened, that it was changed to 131 (show everything) four years ago?
I looked in logs to see when it got changed.
Was it when graphical paging was added?
It might be useful tip to change it to 2 or 3 (defenses only) for those playing on Gigantic map in later stages of game.
I don't think anyone would want to remove it.Some history:
Iirc I believe it was after koshling added graphical paging. As this fix of his really helped a lot of low end users. But that is also why the other graphic option of koshling's is still in there too. For those that need even more help. Don't ever remove it please.
Also it was instructed by the modders of that time to Tell the players about that section of the Defines and How to use them ( the numbers and why and how to set them). If someone is struggling with the Mods graphics then Yes they should go to that line and select the Number that gives them the best results.
This is also one of the reasons that we abandoned Support for those that Play Gigantic maps with more than 20 players back then. But that has been glossed over now (see next paragraph).
But when Pit2015 introduced his scenario, which uses a modified Gigantic map (which is Bigger than a standard Gigantic map) with more than 20 players several years ago the then Current modding Team started to cater to him. StrategyOnly is the one that set policy on Not supporting Gigantic maps (even though we left them there for players to use because we knew that the demand was there). We also Tried to dissuade players from using a Gigantic maps with More than 12-15 AI. But of course players don't read every post the modders make and so this old subject is now back up again. And passively given support from the current team leadership.
Hope this gives you some insight raxxo. And other's as well.
Have a good day all.
JosEPh
Theoretically space maps should be less demanding than normal maps of same size, as there is less content for space colonies than for Earth stuff, and that Earth usually takes less than half of total area.I still dont want Gigantic maps for C2C modders to work on, and if its for a space map, see if the author can do what HE/SHE wants but not normal C2C personnel.. . . infact i am currently using a Gigantic map of my own to again see if this is warranted or not, so this might take approx 3-4 months of editing/playing ..
BeginMap
grid width=69
grid height=59
top latitude=90
bottom latitude=-90
wrap X=0
wrap Y=0
world size=WORLDSIZE_GIGANTIC
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=4071
num signs written=11
Randomize Resources=false
EndMap
BeginMap
grid width=100
grid height=80
top latitude=90
bottom latitude=-90
wrap X=0
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=8000
num signs written=0
Randomize Resources=false
EndMap
However many of the buildings have no graphic (empty.nif) defined as their graphic so nothing will show up no matter what the level you specify. If fact most building graphics were removed or replaced with empty.nif.What happened, that it was changed to 131 (show everything) four years ago?
I looked in logs to see when it got changed.
Was it when graphical paging was added?
It might be useful tip to change it to 2 or 3 (defenses only) for those playing on Gigantic map in later stages of game.
I know, that most of them doesn't have graphics.However many of the buildings have no graphic (empty.nif) defined as their graphic so nothing will show up no matter what the level you specify. If fact most building graphics were removed or replaced with empty.nif.
<ArtStyleTypes>
<ArtStyleType>ARTSTYLE_AFRICA</ArtStyleType> - Ethiopia, Mali, Zulu, Aborigines
<ArtStyleType>ARTSTYLE_ANGLO_AMERICA</ArtStyleType> - United States, England, American Confederacy
<ArtStyleType>ARTSTYLE_ARABIA</ArtStyleType> - Arabia
<ArtStyleType>ARTSTYLE_ASIA</ArtStyleType> - China, Korea
<ArtStyleType>ARTSTYLE_CRESCENT</ArtStyleType> - Assyria, Babylon, Ottoman, Persia, Sumeria
<ArtStyleType>ARTSTYLE_EGYPT</ArtStyleType> - Egypt, Hittites, Israel
<ArtStyleType>ARTSTYLE_EUROPE</ArtStyleType> - Celt, France, Germany, Holy Roman, Netherlands, Denmark
<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType> - Byzantium, Carthage, Greece, Rome
<ArtStyleType>ARTSTYLE_INDIA</ArtStyleType> - India
<ArtStyleType>ARTSTYLE_IBERIA</ArtStyleType> - Portugal, Spain, Brazil
<ArtStyleType>ARTSTYLE_JAPAN</ArtStyleType> - Japan
<ArtStyleType>ARTSTYLE_MESO_AMERICA</ArtStyleType> - Aztec, Maya, Tupi
<ArtStyleType>ARTSTYLE_MONGOLIA</ArtStyleType> - Mongol
<ArtStyleType>ARTSTYLE_NATIVE_AMERICA</ArtStyleType> - Native America, Iroquois, North America
<ArtStyleType>ARTSTYLE_NORSE</ArtStyleType> - Viking
<ArtStyleType>ARTSTYLE_RUSSIA</ArtStyleType> - Russia
<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType> - Inca, Jivaro
<ArtStyleType>ARTSTYLE_SOUTH_EAST_ASIA</ArtStyleType> - Khmer, Siam, Polynesia, Maori
<ArtStyleType>ARTSTYLE_SOUTH_PACIFIC</ArtStyleType> - Australia
</ArtStyleTypes>
<Define>
<DefineName>XML_LOGGING_ENABLED</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
<Define>
<DefineName>ENABLE_ALTERNATIVE_HELP_HOVERS</DefineName>
<bDefineBoolVal>1</bDefineBoolVal>
</Define>
<Define>
<DefineName>ENABLE_ALTERNATIVE_HELP_HOVERS2</DefineName>
<bDefineBoolVal>0</bDefineBoolVal>
</Define>
We removed a lot of graphics early on eg the Druid and Shaman religion buildings.I know, that most of them doesn't have graphics.
I think only vanilla buildings have them and maybe some others buildings have graphics.
With Toffer's pedia its very quick to check, as it is instant, you can now move trough items with arrows and it shows pics of buildings, units and improvements if they have graphics.
Storms option slows down game.Is there a list of unsafe BUG options anywhere?
Specifically, I just discovered an option on the RevDCM tab to give a whole range of new missions to bombers. It looks so cool, but I learned the hard way that some option in there causes CTDs, and it makes me wonder if there's a good reason this option is off by default.