reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,213
The maya GP bonus comes up really late during the renaissance medieval era.
Don't forget the option to build the holy buildings of the invading religions. It can be quite nice to have Cathedrals, Mosques, Pagodas, etc. in your cities. Lots of extra faith, culture, and happiness. This works well if two religions are trying to invade. Let them battle each other and when a city has all the extra faith buildings, then it's time for the Inquisitor.
Maya is quite strong even for tall civs. At 4 cities pyramids give you as much as an academy. The GP bonus guarantees you a religion, but I think it's stronger to get a GS as fist pick and plant an early academy. With NC at 4 cities that is 15 from the capital (Academy + pyramids) + another 6 science from expos, that other civs don't get.
I really wanted to play with religion but I found it so super exhausting I gave up.
Maybe you guys constantly scan every tile every turn for a missionary or Great Prophet, but that is not what I call fun.
I've tried the religious texts enhancer, built Grand Temple. I've never gotten this "self sustaining pressure" thing to work.
The AI civs will beat you down in the end. I've toyed with the idea of declaring war on people like Boudicca, but while historically accurate, am I getting enough benefit from religion to warrant a war just for that? I've also tried spreading it with missionaries and prophets to key cities, but that eats all my faith points and leaves me with the question of why I was bothering with this whole thing in the first place.
I mean if the idea of religion is to spam missionaries and prophets in a never ending conversion battle, instead of using those points to buy great people and buildings, it doesn't seem worth it.
Well yeah but not really, because on Immortal/Deity all religions tend to get picked incredibly early
I think Maya can be pretty guaranteed to found -- just beeline theology, use first GP as GPr.