Please change Social Policies that provide only a 1 time boost

Pep

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IMO all Social Policies should provide permanent effects. It makes more sense from their intended design (like RPGs increase of abilities). If the one time effect is considered overpowered, it could be nerfed a bit.

For example, make all SP giving a golden age to provide a shorter GA but also a permanent effect.

SPs giving only a one time effect seem a bit rushed when designing the game, don't you agree?
 
Most policies do give constant effects I think they put the one off's in there to nerf the tree itself i.e. peity
 
The increase in gold/production you get from a golden age snowballs. If you complete a workshop earlier or sign an RA earlier just from the additional gold you get during that golden age, the benefit doesn't disappear when the golden age ends.

Other times, it's just a counter-balancing factor when the social policy is a stepping stone to a much better one (i.e. down the Piety tree)

Some policies are lackluster at the moment, no doubt. The omission of a 'permanent' bonus however isn't the cause - short boosts can work as they are and add variety to the system.

Total War though... I agree with you. Way too situational. :p
 
I think you're spot on - nobody likes taking the GA to free religion cos it's so boring and pretty worthless. However, I think there should be only 4 branches: science, culture, military and diplomacy, and you can only pick policies from one through the entire game. It would provide variation to the typical meritocracy and theocracy combo.
 
I think you're spot on - nobody likes taking the GA to free religion cos it's so boring and pretty worthless. However, I think there should be only 4 branches: science, culture, military and diplomacy, and you can only pick policies from one through the entire game. It would provide variation to the typical meritocracy and theocracy combo.

I would think that this would take variation out of the game. As it stands there is no *best* way to get your SPs, there are very viable strats for all three early branches as well as mix and match approaches
 
I think you're spot on - nobody likes taking the GA to free religion cos it's so boring and pretty worthless. However, I think there should be only 4 branches: science, culture, military and diplomacy, and you can only pick policies from one through the entire game. It would provide variation to the typical meritocracy and theocracy combo.

So basically you'd have to pick a victory condition as soon as the game started and not deviate from it at all? I mean, you could, but it'd be a pain in the ass. At least right now, if I'm headed towards a certain victory type but later feel I might not be able to win that way, I can shift gears with SPs and pick some that go with my new objective. I'm still not as effective as if I picked that way to start, but at least I can still be flexible. This gets rid of that.

Anyway, back on topic, I think most of the ones that provide a one time bonus are fine. Maybe the only one I'd change is that one in Autocracy that provides an attack bonus for 20 turns, but even that could stay, and I'm not really one to talk about it since I STILL haven't filled out that tree (although I bet that particular SP gets removed when they redo some of the later SP trees). As someone else said, their effect snowballs, and they can be a big game-changer.
 
Hrm. I actually sort of enjoy the one time boosts. Mind you, Golden Ages are pretty lame and boring, but Legalism, for example, is a fun to set-up. Same goes for things like Meritocracy, which many builds can be based upon. They expand options and increase game play in my opinion.
 
Anyway, back on topic, I think most of the ones that provide a one time bonus are fine. Maybe the only one I'd change is that one in Autocracy that provides an attack bonus for 20 turns, but even that could stay, and I'm not really one to talk about it since I STILL haven't filled out that tree (although I bet that particular SP gets removed when they redo some of the later SP trees). As someone else said, their effect snowballs, and they can be a big game-changer.

Something you're implying here is that you actually do partially take the Autocracy path. I'm surprised that many can afford it. It basically cripples further social policy acquisition.

Negates Liberty and Freedom, killing SP-multiplier policies Representation (33% discount on new city SP cost, retroactive), Constitution (100% multiplier for Wonders), and Free Speech (25% discount on future policies). Not to mention cripples specialist benefits, slows down workers, removes happiness benefits from Meritocracy. More badness, little things that add up.

You must use it for end-game cleanup, I guess?

My opinion is that it's by far the least useful policy branch due to negating hard-won advantages in others. It's the one that needs a rework.

I may be missing something terribly obvious, of course. :)

I just can't afford to open that policy branch, ever.

It seems to me like an "end-game" policy branch at best.

Edit: if you can make it work for you, major kudos. Maybe some pointers for us who don't see the advantages?
 
IMO all Social Policies should provide permanent effects. It makes more sense from their intended design (like RPGs increase of abilities). If the one time effect is considered overpowered, it could be nerfed a bit.

For example, make all SP giving a golden age to provide a shorter GA but also a permanent effect.

SPs giving only a one time effect seem a bit rushed when designing the game, don't you agree?

I completely agree with you. One time boosts are not satisfying & some of them are too situational. For example Total War, it is difficult to time your invasion with this policy + it is plain boring.
 
I agree also. I think all one shot policies could use slight additional benefit (more than slight for total war since it is end of a very restrictive tree).

Here are my thoughts on additions to policies to make them more attractive.
  • Reformation - Starts a golden age and Temples provide +1 happiness
  • Rationalism Unlock - Starts a 5 turn golden age and science output during golden age increased by 10%
  • Total War - 25 turn combat modifier and free Military Academy in every city.

I think that is all of them I can think of off the top of my head.
 
Disagree, most of the one shot bonuses are worthwhile enough that you can use them to affect your long term gameplay. With Genghis I used the Honor tree and grabbed Warrior Code right before attacking Polynesia to get a free Khan. That Khan then supported my troops through two wars and I conquered 7 cities.

A golden age at the right time = a ton of quick money for a new CS ally, or to rush a building, or to upgrade your units, etc. As powerful as GA are, there is no need to add anything else.

Total War is a good idea on paper, but nearly impossible to get to because the polices that really let you grab late-game policies are Freedom and Liberty, and those are turned off by switching on Autocracy, so you need to grab five polices without any of those buffs. I full expect Autocracy to be reworked and for Freedom or Liberty to eventually be renamed and made not incompatible with Autocracy. It's too harsh to lose the effects of two branches because you took one.
 
I think they purposefully made Autocracy suck to encourage people not to be evil dictators :) We'll see after the patch though...

My current game, I'm trying to fill the Autocracy tree for the Steam achievement. I'm going Tradition/Honor until I hit Industrial, and then try to play really slow and hopefully finish it before the game ends. This thread has got me a bit discouraged tbh
 
Edit: if you can make it work for you, major kudos. Maybe some pointers for us who don't see the advantages?

Autocracy is one of the most powerful polices in the game.

Picking Autocracy slashes unit maintenance by 33%. Late game, this usually means saving ~100 gpt.

The next two policies available are very powerful. Populism gives wounded units a 25% combat bonus. Think about that - in a war, units are always getting wounded. Thus, this 25% bonus will apply nearly all the time. It's almost like having a second, more-powerful great general.

The other policy available is even better - it gives you a 33% discount on units rush-bought at cities. Combine this with the Mercantilism policy, which is two SPs into Commerce (gives a 25% city purchase discount), and now you have units costing less than half the price as normal. Turn your mines and farms into trading posts and you will find yourself affording mech infantries every other turn.

Then, of course, there's fascism, which doubles all strategic resources. This is an invaluable policy. If you're short of oil or aluminum, fascism can be game-breaking. If you're not facing shortages, you can also make big moola, for example, by selling your spare uranium to Hiawatha on the other side of the map. My last game I did this, making about 1000 gold's worth of stuff every 25 turns, and as a bonus, Hiawatha nuked the hell out of my sworn enemy China.

Yes, Autocracy does disable the awesome bonuses from Freedom, and makes you lose out on Meritocracy (as Randall Turner was complaining), but Police State, providing a whopping 50% unhappiness reduction from occupied cities, more than compensates. A large empire can get as much as 10 or 15 happiness points from Police State.

Finally, there's Total War - 20-turn 33% combat strength bonus to all units. This policy frequently gets bashed for not having permanent effects, and I agree: but I also feel that Total War is underrated and extremely powerful in the right hands. The 33% bonus is very significant when launching an invasion. With mech-infs, 20 turns is more than enough to cripple enemy forces and take most of an enemy’s cities while leaving the rest exposed and unprotected. Total War is usually worth the SP, especially because there's not much else to invest your SPs into.

So how exactly does one use Autocracy? Play as France or Greece. I recommend disabling all victories except Domination, though it is not necessary, especially if you are going for cultural. Sink your first 3 SPs into Commerce to get Mercantilism. Sink two more into Freedom to get Constitution. Ignore Free Speech, unless you’re going for cultural. Get a cultural CS, if you can, especially if you are Alex. With a museum and an opera house and wonders etc., I was gaining 100 culture per turn in my capital (I’m not exactly sure how that was happening, but it was.) and getting SPs every ten turns, despite having 7 cities (this was on quick, with no XML tampering). Keep it up until you have about enough for 5 or 6 policies, then make the switch to Autocracy.

Then proceed to wipe the AI off the face of Pangaea.
 
I just tried enabling it in my current game.

SP cost skyrocketed from 20,000 to 27,000, SP per turn plummetted from 1105 to 745. I was getting one SP per 19 turns, dropped to 34 turns. GPT went up considerably from 83 to 211 (I've the largest army by far), that's nice - but the killer is happiness dropped from 41 to 6.

Great Person generation dropped significantly, food requirements went up, workers are slower to make trading posts and roads, argh.

You definitely want to "save up" culture points before the switchover for subsequent Autocracy SP's, all this is from the initial switchover hit. I'm not getting any new ones anytime soon, if I wanted "Total War" I'd have better had six saved up - but here's the killer - I can't apply those next 5 until AFTER the SP cost goes up, so I'll have to save up the equivalent of (lessseee...) oh god, the additional cost per new SP ALSO goes up tremendously, I'll have to have something like 10 or (more?) can't test that, the game will end first.

Trading some 10+ SP's I could have taken otherwise plus losing the 10 or so from Freedom/Liberty for this stuff?

This does not work for me. This track is dumb.
 
The next two policies available are very powerful. Populism gives wounded units a 25% combat bonus. Think about that - in a war, units are always getting wounded. Thus, this 25% bonus will apply nearly all the time. It's almost like having a second, more-powerful great general.

I wonder how insane would be Japan in war with this sp. Is anyone took Populism with Japan at war? I'm not a big fan of Japan(I'd prefer Songhai because of pillage bonus or Russia because of production and resource bonus).
 
I wonder how insane would be Japan in war with this sp. Is anyone took Populism with Japan at war? I'm not a big fan of Japan(I'd prefer Songhai because of pillage bonus or Russia because of production and resource bonus).
Yeah, basically, it makes Japanese units STRONGER when hurt than when not hurt.
 
Total War though... I agree with you. Way too situational. :p

Never tried it, but at first sight, I might agree.
In conquest games, policies are expected to be extremely expensive, so this one actually happens in a random moment, not always in the exact moment I need it.
Perhaps, the Total War could be activable: once I've enabled it, I just need to CLICK on something to make it start. So I can get it and use it when I really need.
 
I wonder how insane would be Japan in war with this sp. Is anyone took Populism with Japan at war? I'm not a big fan of Japan(I'd prefer Songhai because of pillage bonus or Russia because of production and resource bonus).

That would be beast. Gotta try it next game!
 
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