Hi tommy, I hope I'm not spamming with questions already answered(I'm on page 2 so far
),
some thoughts I had while trying your strategy:
1) Culture-wise: I like playing on continents, I think it's the most "balanced"(obviously arguably) setting since you can't ignore or half ignore the ocean like on a Pangaea or the opposite with archipelago.
anyways, the massive scouting yield is not as huge as on a pangea but I guess it's still strong enough.
If you don't get a monument and don't find a culture ruin->legalism isn't it a lil' painful(as tabarnak put it)?
EDIT:
2) A short gold problem: there were about 10-25~(don't remember) turns around 20t-50t where I had a gold problem(-1/-2). I guess the unit maintenance kinda killed my cash flow and also no one wanted to buy my wine from me. how do you deal with such a problem or do you just accept it and wait for it to work out?(I waited a lil', worked some goldy tiles and after about 20t I was earning decent money again)
3)Techs: assuming you won't need a shrine and you still a worker isn't it better sometimes to go for animal husbandry/mining(depending on the lux-unless you need calendar of course) instead of potery?
Other than that: the strategy to work quite well and I tried it just once, I could probably polish my execution of it.
It's also fun
massive scouting and early 4 cities makes me happy
EDIT2:
4) Assuming it's not a Pangaea, and even if it is a Pangaea map: what about developing the sea capabilities? sea trade routes are very important in BNW and you might also have some sea lux in your city, or need to embark(even not across the ocean)?
5) I see some ppl talking in this thread about your micro-management. could you give some guidelines to what you generally do?
BTW - I don't aspect this opening strategy to silver spoon me what to do, in the game I'm playing I researched sailing before strating to climb my way up to education, but I just wander what's your take on these issues.