Pretty much the only time I go production focus is when building settlers.
"allways make sure that before a grow occurs u free a high prod/no food tile city can grow to"
Yeesh. As obsessive as I am, that's too much micro-management even for me.
I can see how that would, in the long run, net you a lot of hammers. Blech though. My games play slowly enough as it is.
Pretty much the only time I go production focus is when building settlers.
Hoi guys, first time poster.. but I've been around for some weeks reading bits and pieces here and there.
Was kind of surprised when I hit 3 factories first(!). I somehow managed to win on science at turn 312.
Firstly I'm surprised of how much money I had access to, I've never seen so much in play before.. I was swimming in it. Guess thats what you get for having rich AI-neighbours.
Tommy micromanages and min/maxes to the Nth degree. Things he is doing to achieve those city sizes that you might not be doing include: internal food trade routes, allying CS for growth bonuses, probably some wonders, getting farms up faster, carefully planning city locations to maximize the value of civil service, picking religious beliefs that boost growth... Etc.
Those sizes are totally achievable if you're completely focused on growth. Also, this is a Poland specialty... the ability to mix tradition and liberty without disadvantage. Tradition has growth, liberty has production. Combining the two means getting granaries up faster, getting settlers out with minimal stagnation, yet still maximizing growth...
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I see that, but to get science that high AND faith AND growth AND culture just seems wtf. Would need to see a video to believe it IMO, especially seeming as I do ally/micromanage etc, albeit less efficiently.
Well, not every game goes well. Would you post screenshots from your jungle start where there were no good expo spots and you got really unlucky with CS quests? Where you were cut off from meeting CS or Civs by a huge mountain range? Or would you post the one where you got desert folklore/salt/multiple unique luxes/uluru, found a worker to steal on turn 6, didn't run into a barbarian with your injured warrior on the way back.... etc. etc.
its just the concept of civ, that more leads to even more and so on.
f.e. u aly 2 CS fast by doing barb camp quests, now u get enough culture to win the culture race for other CS and aly them and get maybe faith or units that way.
And then u get the free lux and can therefore sell your own lux - and so on and so on.
Also you should "micro" kings day, it allways asks for a lux you dont have at the moment last king days end.
So its often a good idea to sell your last copy of a lux, you can aquire easily, shortly before king day (espacially in cap) ends. Its often also worth paying triple price if really every ai got only 1 copy. Or check consently if the lux get available from a civ allready having 1 copy. AI trade lux with each other too, so u might get it the turn a ai trade ended.
In the game the SS are from I used external caravans, I hardly do nowadays anymore - just MAYBE 1 early external purly for the bakkers not so much for the gold or to fullfill a CS quest.
Food Caravans, espacially Cargos ROCK
that too, but I found ways to get a pretty consitent good game, espacially for these GOTMs.
lot early scouting is VERY important for that, scouting early into "wrong" disrections is such a huge long run blow, much bigger as a monument or granny 3 turns later.
And I wont ever settle a cap in middle of jungle ...
easier in terms of what?
fastest science win possible? maybe
But for just doing good or winning, continents or archi isnt any harder. Actually even easier as ai is so super horrible at sea fights and sea scouting.
easier in terms of what?
fastest science win possible? maybe
For Domination, naval warfare is so much easier unless you're genghis or arabia. The hardest part about domination is taking the whole map before your units lose their advantage. Camel Archers, Keshiks, Frigates, they all move super fast, and on top of that, with naval warfare, it's much easier to get your troops into position.
Is it faster than a perfectly executed XB rush? No. But, it's more forgiving, and IMHO usually faster than artillery rush.
Agreed, pangaea is only easier for science victory, because you get more RA earlier, etc. etc.
For Domination, naval warfare is so much easier unless you're genghis or arabia. The hardest part about domination is taking the whole map before your units lose their advantage. Camel Archers, Keshiks, Frigates, they all move super fast, and on top of that, with naval warfare, it's much easier to get your troops into position.
I think conquering a second continent with XB's would need to be perfectly executed... and have some luck, besides. Is it easier than taking a pangaea with XB's? Someone who's played enough dom games with both maps will have to weigh in.