Hey all, Gazebo here. Quick thought:
I haven't really looked into it much, but I think it might be possible to create policies which gave discounts on certain techs based on their flavors. So, for example, if you take a 'Military Science' policy, it would give a % discount on Techs with FLAVOR_OFFENSE or FLAVOR_DEFENSE. This might be a nice way to spread around the tech boosts of the policy tree without directly giving players extra/free/bonus beakers or specialists.
Ultimately, I'd like to see every Policy branch (both early- and late-game) have a somewhat viable science approach; this would bring civ marginally closer to the concept of technological and cultural divergence, which is lost if only certain branches give science and others do not.
Anyways, thoughts?
G
I haven't really looked into it much, but I think it might be possible to create policies which gave discounts on certain techs based on their flavors. So, for example, if you take a 'Military Science' policy, it would give a % discount on Techs with FLAVOR_OFFENSE or FLAVOR_DEFENSE. This might be a nice way to spread around the tech boosts of the policy tree without directly giving players extra/free/bonus beakers or specialists.
Ultimately, I'd like to see every Policy branch (both early- and late-game) have a somewhat viable science approach; this would bring civ marginally closer to the concept of technological and cultural divergence, which is lost if only certain branches give science and others do not.
Anyways, thoughts?
G