As a mainly pangea type player I really like the no double move that would def be a mod mod I would use.Tactical AI being good enough now, there are two things which have been bothering me:
* Double movement promotions. No penalty in certain terrain, fine. But moving faster in difficult terrain than in good terrain, come on ...
* Ranged strikes from cities. Dreadful UI and also unnecessary. You want to counterattack? Get a unit!
For me these are obvious improvements but I realize that not everybody sees it that way. So it's probably best to make a modmod first.
There are actually defines already to enable the desired rules: SANE_UNIT_MOVEMENT_COST and CORE_NO_RANGED_ATTACK_FROM_CITIES. However they currently cause inconsistencies because some elements of the game just don't have an effect anymore, text is wrong etc. So it's fine to play like this but I've been thinking about whether it's worth the effort to to make it an "official" way to play. So this hypothetical modmod would potentially include changes to some traits, promotions, defensive buildings. Ideally database changes only, no code.
The question is: am I alone with my ideas or are there other people out there who like this rule change and would like to get involved.
Disclaimer: Not saying anything will happen instantly, just testing the water ... I don't even have an overview yet of how much work this would be.
PS: If you don't like the idea, no need to post a reply.
Its not that bad for regular troops but as soon as you add extra move like cavalry, +1 move promo, persia golden age etc it goes out of hand really fast.
I had a recent game where a 3 city backwards Iroquois suddenly exploded and took 1/3 of the continent and I definitely wont enable songhai until fixed.
Maybe things would work if these were +1 move instead of x2 move but it would probably be harder to code.