Well... here is the summary.
2 turns after that save, I dropped off all my units, just out of reach of isabella's units. The next turns the bombs dropped...
On my ships. And my coal mine (OMG!! I just lost one of 6 (!) coal sources! I am going to lose [/sarcasm] My units were safe. The next turn, I moved my entire SoD into the captured city. It was largely abandoned, most of the artillery had been moved away. I captured it, and then looked south.
2 infantry, and nearly 15 artillery were racing towards my vassal! If I let them capture a city, they would SURELY flip to Isabella, and then I would have MUCH more problems on my hands... I HAD to defend them.
I managed to pull a modern armor and a gunship out of my ... cities. I had left them there AGES ago, in the Incan war. So, using those two units, I destroyed the two infantry, leaving only artillary. Which, luckily, couldn't take a city.
Now I looked east, to Ethopia. Unlike the Incans, the Ethopians REALLY liked building infantry. There was over 16 infantry (and my machine gun) in the city. However, Isabella was attempting to attack THAT city too, from Hittite.
She failed. Just. Ethiopian defences were reduced to nearly nothing, and I lost my machine gun. However, with both stacks destroyed entirely, and most of Isabellas navy on the bottom of the ocean, there was nothing left for her to do. (I managed to destroy 2 destroyers, with 2 battleships and a sub. I lost a battleship: 80% odds.
)
As a result, she decided to end the war, and gave me Hittite (which I thought could be given to Ethopia, but instead I used it as a potential nuclear base, where my tactical nukes and missile cruisers would go...
Now, with no war, I managed to build the entire spaceship in peace. Wang Kon ALWAYS was ahead of me, even on the turn before I launched the spaceship. However, building 2 casings and a thruster in the last turn really helped
. Wang Kon was 2 turns away from researching Fusion, which was lucky, as he was outproducing me INSANELY!!
15 turns left... and I waited. I effectively became everyone elses bi***, so no-one would declare war on me. However, then the war trumpets sounded...
It was the Arabians vs. the Persians. The Arabians only had 2 cities, and a small(ish) army. The Persians should have won it... if I hadn't taken their only source of uranium. As a result, Persia got nuked into the stone age, losing 2 cities in the next 10 turns, after they declared war.
2 turns later, and ANOTHER war started... Isabella/Mao vs. Genghis Khan/Suliman (Genghis was Sulimans Colony, and as a result, was safe from the war). 4~6 nukes later, and 1 Spanish city down, and then...
Diplo and Wars:
Victory!:
Power (Having 30+ tactical nukes helps
):
Final Score (By FAR the best I have ever done. I think I got the third to the bottom before in a victory, so even taking into account I had grenadiers in 500BC, I still think I did pretty well
)
Thats all folks!! The save of the game 1 turn before victory is attached. It was a close Space Race, if it weren't for the fact that Wang Kon was a tech behind me, and the fact that I managed to get 30 consecutive turns of peace (something that had eluded me since LITERALLY the first war I was in...), I would have definetly lost. Maybe. I don't know if Wang Kons capital is sea-side, and if it wasn't, then MAYBE I could nuke it and raze it... but I'm not 100% sure I could get there in 15 turns...
Lucky me.
Surprisingly, Isabella (the girl with only medieval techs) was SECOND, and Mao (the guy with ONLY industrial, and modern techs) was THIRD TO LAST, after the two civs that were unlucky enough to be next to me.
Grenadiers aren't all that great. They are expensive, and died almost as easily as, say, Knights... 4 extra
wasn't game-breaking...
Comments about this game? Surprisingly, I had 3 wonders in this game (The -25% War Weariness wonder, The Oracle, and The Great Library). The next game I will make it a condition to build more wonders, as I normally skip a bunch of them... maybe 1 for each era (except future)?
The Next War Revolutions game is next, as promised. A bit of a teaser, the first game went like this:
Get and awesome start:
Get the Aryan Archers event on the 20th turn or so.
Get captured, with 1 turn left on the first warrior, and 6 turns till bronze working.
Thats life, I guess... I am REALLY looking forward to tons of barbarian automation (cloned robots) in the next game
digit OUT!!