orangelex44
Partisan
Backups are still welcome. If you wish to be put on the backup list, send me a PM.
Characters, it's time for you to send an email to me at: feee_feer@yahoo.com
Please make the subject line orangeNES, <character name>
I'll be eventually using these to send stats, and once we begin I will prefer emails over PM's. So yes, this is important to do.
I'm very happy with the pace of development, so I may - just may - start the NES a bit earlier, depending on a couple factors. First, whether or not I have the nations run through an update before the characters really get started, and second, how quickly I work through the mechanics for characters.
Almost done, now. Nations are 95% done - the last 5% are for the questions that I'm sure will come up eventually.
Characters are around 60% - I have to get stats out, and there is a little more customization for them. Maybe I'll get stats out tomorrow, maybe not - depends on a couple things, including a test I have to take. Don't count on it.
As always, I welcome questions. Especially now, when altering things is so much easier than once we actually get underway.
While the NES is currently full, I encourage anyone to put their name on the reserve list. Lurkers are welcomed as well; feel free to input your opinions even if the NES hasn't started yet.
The General Idea:
This project will likely start in the second or third week of May, and last through part of September. In case you're interested.
Player List:
Nation List:
Relative "power" of player actions:
1) Character stories.
2) National orders.
3) National stories; if you wrote that you killed a character, but he claims he escaped, he'd probably right.
... subject to my decision, of course. However, I would guess that 90% of the time this is what I'll follow.
Characters, it's time for you to send an email to me at: feee_feer@yahoo.com
Please make the subject line orangeNES, <character name>
I'll be eventually using these to send stats, and once we begin I will prefer emails over PM's. So yes, this is important to do.
I'm very happy with the pace of development, so I may - just may - start the NES a bit earlier, depending on a couple factors. First, whether or not I have the nations run through an update before the characters really get started, and second, how quickly I work through the mechanics for characters.
Almost done, now. Nations are 95% done - the last 5% are for the questions that I'm sure will come up eventually.
Characters are around 60% - I have to get stats out, and there is a little more customization for them. Maybe I'll get stats out tomorrow, maybe not - depends on a couple things, including a test I have to take. Don't count on it.
As always, I welcome questions. Especially now, when altering things is so much easier than once we actually get underway.
While the NES is currently full, I encourage anyone to put their name on the reserve list. Lurkers are welcomed as well; feel free to input your opinions even if the NES hasn't started yet.
The General Idea:
Spoiler :
I had an inspiration for a new NES a few days ago, and after working on it off and on I've hacked together a workable prototype. My goal is to take the general "FFHNES" style and add my own personal flair. (To those that may not know, "FFH" stands for Fall From Heaven, a mod for Civ. There are currently three FFH NES's in some stage of play: one is active, one is on hiatus, and one is in development.) Before I go any further, I want to mention that I intend this to be a summer project of mine, for my own enjoyment. It will not be intended to last longer than that. Also, since this is for my (and hopefully, the players') enjoyment, it will be quite low-key. It's just for fun, and any potential player shouldn't worry too much about how much time they can spend on it, how good their writing is, ot whatnot. I ENCOURAGE NEW NES PLAYERS; I LIKE TEACHING LITTLE ONES. Anyway...
Like I suggested to Immac in FFHNESII, I thought that having individual characters working as active participants in the NES was a neat idea. Immac agreed, and implemented the nicely working system there that, to me, has added a lot to the feel of the NES. Among other idea, I would like to take that "character" concept and extend it further. Immac did a good job, but this NES will be designed from the ground up to include characters as active participants. Of course, "regular" nations will be there too, and what I plan to have happen is a sort of character NES within the greater NES. There will be lots of interaction between the two, but the characters will have quite different objectives than nations will and overall the "feel" will be different for players at each "scale" of the world.
The other major change from the formula FFHNESI, FFHNESII, and KolNES are taking is to start the NES "mid-game". If those NES's were random maps, this NES is a scenario - so everyone starts out with more than a warrier and a settler. There will hopefully be little to no "buildup" stage, and though not everyone will start in equally advantageous positions I'll try to let everyone get in the action to start with. To advance this goal, I'll be tossing out techs and revamping the FFHNES-accepted money system to make it population-based instead of improvement-, trade- and resource-based.
I will not allow players to pick what exact nation or character they would like to be, but I will allow them to choose which list they'd like to be on. And no, a person can't be both, they must be either a character OR a nation. In general, the characters will be more story-based, while the nations will have more stats to play with. First option at each will be given to previous FFHNES players, then to previous NES players, but I promise any newbies out there that I will try to keep a slot or two of each kind for you guys. I'll wait at least a couple days before deciding who's in and who's what (wait...), but in the end it boils down to first come, first served.
Knowledge of Fall From Heaven lore is nice, but not necessary. You'll eventually have to get a little acquianted, but that's not a big issue to me. I just want to see how much interest there is right now, and solve the other problems later. If you are interested, check out the FFH forums here: http://forums.civfanatics.com/forumdisplay.php?f=190.
Like I suggested to Immac in FFHNESII, I thought that having individual characters working as active participants in the NES was a neat idea. Immac agreed, and implemented the nicely working system there that, to me, has added a lot to the feel of the NES. Among other idea, I would like to take that "character" concept and extend it further. Immac did a good job, but this NES will be designed from the ground up to include characters as active participants. Of course, "regular" nations will be there too, and what I plan to have happen is a sort of character NES within the greater NES. There will be lots of interaction between the two, but the characters will have quite different objectives than nations will and overall the "feel" will be different for players at each "scale" of the world.
The other major change from the formula FFHNESI, FFHNESII, and KolNES are taking is to start the NES "mid-game". If those NES's were random maps, this NES is a scenario - so everyone starts out with more than a warrier and a settler. There will hopefully be little to no "buildup" stage, and though not everyone will start in equally advantageous positions I'll try to let everyone get in the action to start with. To advance this goal, I'll be tossing out techs and revamping the FFHNES-accepted money system to make it population-based instead of improvement-, trade- and resource-based.
I will not allow players to pick what exact nation or character they would like to be, but I will allow them to choose which list they'd like to be on. And no, a person can't be both, they must be either a character OR a nation. In general, the characters will be more story-based, while the nations will have more stats to play with. First option at each will be given to previous FFHNES players, then to previous NES players, but I promise any newbies out there that I will try to keep a slot or two of each kind for you guys. I'll wait at least a couple days before deciding who's in and who's what (wait...), but in the end it boils down to first come, first served.
Knowledge of Fall From Heaven lore is nice, but not necessary. You'll eventually have to get a little acquianted, but that's not a big issue to me. I just want to see how much interest there is right now, and solve the other problems later. If you are interested, check out the FFH forums here: http://forums.civfanatics.com/forumdisplay.php?f=190.
This project will likely start in the second or third week of May, and last through part of September. In case you're interested.
Player List:
Spoiler :
Charles Li - nation
merciary - character
vruchten - nation
thomas.berubeg - nation
Ekolite - nation
hbar - character
Sepuku - character
Seon - character
Immaculate - nation
MasterofDisasta - character
Tyrs - character
Haseri - character
TheJopa - nation
TheForestAuro - nation
Northen Wolf - nation
Kyroshill - character
Diamondeye - character
With Daris as backup.
merciary - character
vruchten - nation
thomas.berubeg - nation
Ekolite - nation
hbar - character
Sepuku - character
Seon - character
Immaculate - nation
MasterofDisasta - character
Tyrs - character
Haseri - character
TheJopa - nation
TheForestAuro - nation
Northen Wolf - nation
Kyroshill - character
Diamondeye - character
With Daris as backup.
Nation List:
Spoiler :
Svartalfar (thomas.berubeg)
Leader: Faeryl Viconia
Government: God Queen
Queen Viconia is the center of Svartalfar life. =Her every will is faithfully enforced out of Love... and fear. for her secret police is EVERYWHERE.
To assist her, she has a council of Generals and elected officials.
Balseraph (vruchten)
Leader: Perpentach
Goverment: Monarchie
Perpentach is the mad king in Jubilee. But mainly he is just giving some random ideas as orders to his crowd of ministers. Those then try to make the best, not to fail. Because failure means arena...
Malakim (Immaculate)
Leader: Varn Gosam (he's likeable enough)
Government: despotism with strong nationalistic, even fascist ideology
(mod note: fascists are people too...)
Kha'zad (Northen Wolf)
Leader: Bronz For'kan
Government: Council of Factions
(mod note: your leader is named Bronze Fork? That's hilarious...)
Ljosalfar (Ekolite)
Leader: Amelanchier
Government: Military State
As a result of a military coup a short while ago, the Summer Queen has been executed for weakness and Amelanchier, her general, has seized the throne of Summer. Immediately he disposed of the Aristocrats who had been running the country, and while they still control small Forest Estates they have had their power dramatically reduced. Amelanchier's commanders now act as Warlords, controlling vast swathes of forest, where the peasantry and nobility alike are extorted and drafted into warfare. The Capital of Evermore has been mostly converted into a giant training camp for spurting out seemingly endless regiments of troops. It's craftsmen, once jewellers and carpenters, now make weapons and war machines for battle with the Svartalfar menace.
Still need three more, people! Charles Li, TheForestAuro, and TheJopa - I've called you out.
Leader: Faeryl Viconia
Government: God Queen
Queen Viconia is the center of Svartalfar life. =Her every will is faithfully enforced out of Love... and fear. for her secret police is EVERYWHERE.
To assist her, she has a council of Generals and elected officials.
Balseraph (vruchten)
Leader: Perpentach
Goverment: Monarchie
Perpentach is the mad king in Jubilee. But mainly he is just giving some random ideas as orders to his crowd of ministers. Those then try to make the best, not to fail. Because failure means arena...
Malakim (Immaculate)
Leader: Varn Gosam (he's likeable enough)
Government: despotism with strong nationalistic, even fascist ideology
(mod note: fascists are people too...)
Kha'zad (Northen Wolf)
Leader: Bronz For'kan
Government: Council of Factions
(mod note: your leader is named Bronze Fork? That's hilarious...)
Ljosalfar (Ekolite)
Leader: Amelanchier
Government: Military State
As a result of a military coup a short while ago, the Summer Queen has been executed for weakness and Amelanchier, her general, has seized the throne of Summer. Immediately he disposed of the Aristocrats who had been running the country, and while they still control small Forest Estates they have had their power dramatically reduced. Amelanchier's commanders now act as Warlords, controlling vast swathes of forest, where the peasantry and nobility alike are extorted and drafted into warfare. The Capital of Evermore has been mostly converted into a giant training camp for spurting out seemingly endless regiments of troops. It's craftsmen, once jewellers and carpenters, now make weapons and war machines for battle with the Svartalfar menace.
Still need three more, people! Charles Li, TheForestAuro, and TheJopa - I've called you out.
Relative "power" of player actions:
1) Character stories.
2) National orders.
3) National stories; if you wrote that you killed a character, but he claims he escaped, he'd probably right.
... subject to my decision, of course. However, I would guess that 90% of the time this is what I'll follow.
TO THE NATIONS: Please begin considering who your leader(s) are and how your government is run.
You can use the original leaders or come up with your own, so long as they fit the general "feel" of the nation. Remember that your leaders may die or change over time.
Government type may have an influence on your nation! They won't be direct, but government type can influence events and character actions. If you're a republic, expect elections - and perhaps, just perhaps, you'll see a character become a high-ranking official. If you're a really harsh regime, you may have to worry about NPC relations, uprisings, or coups. There is no "perfect" government, folks - so it's not a huge deal.
TO THE NATIONS, PART II:
Remember that you can spend gold later on for "general" improvements. I won't have a specific list of what you can and can not do, so if you have an idea ask me and I'll price it.
Currently, there are a few cities that have defensible walls around them. Kwythellar (obviously), Cevedes, Torrolerial, and Ithralia. There are also some defensive lines along the Bannor/Clan of Embers border, and along the Kuriotate's borders - these aren't as tough to get past as the city walls. You should expect to lose more men if you assault well-defended areas or cities.