Prince-level currently.
I'm having a lot of trouble making the early warfare pay off. With early, I mean pre-catapult warfare. I just don't seem to be able to make it work properly.
I can usually bring down the nearest city, but to deal the decisive blow is out of reach for me. At that point, the juicy targets usually have about 5-8 units (Arches, axes) defending the place, which means I need 12-18 units (Axes usually) to take it. This I cannot do without crippling my empire, making it a Phyrric victory at best, a mexican standoff regularly or a wasted army and defenseless heart land at worst.
Because I'm bad at this part of the game (as opposed to rifle wars, which I'm competent at) I'm trying hard with my current games to get it right.
My usual way is to explore and expand a bit to about 3-4 cities, with both capital + 1 production city usually, while hooking up copper if available, iron if I lack copper. Then I build some axes if there's a suitable target nearby.
I can usually overwhelm the first city, stealing a worker, because it's bound to be the city near the border, a new one at that, and guarded with about 2-3 archers only. With about 10 axes that I've built by then, it's a piece of cake. Then, I march to the next target (about 7 axes remaining), where my problems start: AI will have reinforced to about 5 archers by then. While I'll keep on producing units, so will he. And AI only needs about 1 unit for every 2 that I make; in the end, this will cost me heavily in the manner described above.
Any tips?
I'm having a lot of trouble making the early warfare pay off. With early, I mean pre-catapult warfare. I just don't seem to be able to make it work properly.
I can usually bring down the nearest city, but to deal the decisive blow is out of reach for me. At that point, the juicy targets usually have about 5-8 units (Arches, axes) defending the place, which means I need 12-18 units (Axes usually) to take it. This I cannot do without crippling my empire, making it a Phyrric victory at best, a mexican standoff regularly or a wasted army and defenseless heart land at worst.
Because I'm bad at this part of the game (as opposed to rifle wars, which I'm competent at) I'm trying hard with my current games to get it right.
My usual way is to explore and expand a bit to about 3-4 cities, with both capital + 1 production city usually, while hooking up copper if available, iron if I lack copper. Then I build some axes if there's a suitable target nearby.
I can usually overwhelm the first city, stealing a worker, because it's bound to be the city near the border, a new one at that, and guarded with about 2-3 archers only. With about 10 axes that I've built by then, it's a piece of cake. Then, I march to the next target (about 7 axes remaining), where my problems start: AI will have reinforced to about 5 archers by then. While I'll keep on producing units, so will he. And AI only needs about 1 unit for every 2 that I make; in the end, this will cost me heavily in the manner described above.
Any tips?