I'm not an experienced modder but I used the editor to fix the ICS issue in Civ 3. On an existing world map, I changed a terrain type to 'City Site', made it the only terrain that could support cities, and then dotted them around the map at the appropriate places.
This had a number of cool benefits - as well as fixing ICS, it meant the AI would always build cities in the 'right' locations - you always got a correctly-placed Rome, a London, and a city serving perfectly as the Suez canal (rather than one tile off like the AI is wont to do). It also meant that Europe could support more cities and civs then the historically less-developed continents (and places like the Sahara stayed empty).
However I couldn't find a way of using this custom map in a fully randomised scenario - the civs always ended up starting on exactly the same 'City Site' tiles. Any way to truly randomise the start locations on a custom map?
This had a number of cool benefits - as well as fixing ICS, it meant the AI would always build cities in the 'right' locations - you always got a correctly-placed Rome, a London, and a city serving perfectly as the Suez canal (rather than one tile off like the AI is wont to do). It also meant that Europe could support more cities and civs then the historically less-developed continents (and places like the Sahara stayed empty).
However I couldn't find a way of using this custom map in a fully randomised scenario - the civs always ended up starting on exactly the same 'City Site' tiles. Any way to truly randomise the start locations on a custom map?