It does appear we breached the trade aspect of the treaty by gifting techs to FREE. However, SABER agreed to refrain from using nukes on us
no matter what and that phrase seems to include the breaking of the treaty itself especially since the
no matter what phrase is preceded with
never, ever. I don't see how SABER can claim to be honorable.
Turn 300:
FREE sends their world map and we have a new jet in Chamsuri's Cove. We also have a new worker. We only have three privateers left. No SABER or FREE vessels in sight. We still have a spy against SABER. No landings by SABER. The Gulag and The Silo are both three turns from completing the engine. We should put at least one worker/slave pair in position to build a road into The Gulag. The nukes have cut it off which means we cannot join workers in one turn.
EWS:Looks like we covered most of the necessary tiles this time. No ships found and any in the fog could only attack some coastal cities but not dock. I think the chances are still low that SABER has any transports in range to do this but if they do and we lose a city we would be able to counter attack next turn. The Nursery and Chamsuri's Cove are the only two cities that could be attacked (ignoring our two one-tile island cities). We are currently garrisoning The Marina and The Squeeze. Not sure if Moving them to the (potentially) threatened cities is wise since SABER has 6 tactical nukes and 16 nuclear subs.
Where should we station our land forces?
The Silo has 553 shields and is 87 away form the magic number of 640. It is generating 29 per turn so shaving a turn seems unrealistic.
The Gulag has 607 shields putting it 33 away. It is making 11 per turn, just enough for the three turns. Can't add workers this turn but can position workers to build roads next turn. Still, I don't see us shaving a turn here either.
The Igloo is 48 turns from finishing the engine but it has 497 shields. Making only 3 per turn right now. Might as well begin devoting workers to this city now.
We need aluminum to build the engine so we had better make sure it doesn't get disconnected or we will not be able to switch if we need to. We have only one source, on a hill SW of The Institute. We should put some workers there to be ready to rebuild that road if it is cut.
How many worker turns for a road on a hill? Would two workers and two slaves be enough?
We have 21 workers and 14 slaves ready to do our bidding.
We really should ask CommandoBob to send us those luxes. We could use another WLTKD. General W, where are you?