I thought that automatically meant you were at peace with the now vassal civ, due them taking the foreign policy of the master not the other way round
Yes, that's what it is now... when Warlords first came out, however, that was not the case.
I know for a fact that what you said is the case now because I was at war with one civ, one city away from ridding the planet of him, and my war ally settled for his complete capitulation and I was denied my victory because I was now automatically at peace with him... if I had chosen to resume the war, I'd have had to do it against both of them, and that just had no appeal to me.
jdog5000 said:
Another player's attitude towards you is sort of a hybrid of the people's attitude and the leader's attitude ... the people haven't changed, and if they bore the brunt of the fighting then they may be in no mind to forgive. I hadn't thought of changing these types of attitude effects. Others will change, at least in magnitude, as different leaders have different civics preferences and strengths for common religion, etc.
The diplomatic effects of a change in leadership could certainly be more pronounced, I'll look into that.
Yes, I mean, there's a lot of examples in history of a revolution in one country bringing a complete 180 degree turn in relations with another. Iran is a classic example. Iran very quickly went from being one of America's greatest allies in the Middle East to one of its greatest enemies. Similarly, the French Revolution brought the full wrath of a monarchist Europe down on the heads of the French from countries that they might otherwise have been aligned with if they had a king.
So in short, I'm just not really sure how much the people really are involved in that "hybrid' interpretation of the attitudes. I mean, in a democracy, then yes, they're influence is felt more because they will elect leaders that have a shared opinion (or the leader will change his opinion to better suit his constituents), but in a dictatorship, and especially one with hereditary rule, this is not really so. Long story short, I think a revolution should have the potential to cause a dramatic shift in opinion in foreign countries.
However, often its not so much the who as it is the what. I mean, if the Shah of Iran was overthrown by a military commander who then just made himself Shah, things would've gotten a little tense as Americans were unsure of what change this would bring, but things would've settled. If the French had simply forced Louis to adopt reforms but kept him on the throne as was originally the plan, or if one of his nobles had overthrown him and maintained the monarchy, most of Europe would not have felt the need to intervene. So civics is important, or rather the change of civics... So I think there should definitely be a negative civics factor when a player has a civic that another civ doesn't.
Since a revolution will probably bring a change of civics, this will automatically change the attitude of a civilization. I wouldn't say that you should get +1 for every civic you have in common and -1 for every civic you don't since I think this would get too cumbersome, but perhaps you could get negatives from civics that cause anger in other people's countries who don't have it. So if somebody switches to Free Labor, and it causes anger in someone else's country, there should be a negative attitude from the one affected by the anger to the one causing the anger.