EmperorFool
Deity
I've merged in your changes, mostly by creating ReligionUtil that handles all the dynamic elements of religions:
- New religions are handled automatically
- You can define new types of religious buildings (e.g. an Inquisition Office)
- You can define new types of religious units (e.g. an Inquisitor)
- Religions in your cities
- Founded religions (make default?)
- All religions (current)