Any thoughts on adding a bit more happiness to the early (small and medium) resources buildings? Know happiness usually goes overboard (had one game in previous version with over 500 late game) as you get the right policies and start building colisseums/theaters, but luxery resources helped hold it over until then.
Been playing on prince w/ arabia, wondering how the AI managed to get 5 higher pop cities in early/classical era. I had several small resource buildings and temples, been stuck with negative unhappiness with 3 cities (6 pop in capt, 1 pop in the others), barely keeping it out of double digits where the production hits start. Starting to get out of it, but all the slowed growth is leaving me behind in techs and production, and far less expanded. Miss the 5 happiness from luxeries, and just not sure how to compensate early.
Been playing on prince w/ arabia, wondering how the AI managed to get 5 higher pop cities in early/classical era. I had several small resource buildings and temples, been stuck with negative unhappiness with 3 cities (6 pop in capt, 1 pop in the others), barely keeping it out of double digits where the production hits start. Starting to get out of it, but all the slowed growth is leaving me behind in techs and production, and far less expanded. Miss the 5 happiness from luxeries, and just not sure how to compensate early.