Arne
King
Annyone remember S.P.Q.R. for Civ3? No, you don't? Well, it was available only in German, so I bet, there are not that many users here, wich will know that scenario. Like the name allready will tell you - S.P.Q.R. was a Sceanrio/Mod about the time of the Roman Republic. Some kind of Rise of Rome, but very different from RoR-Conquest-Scenario, with many special features.
Now there will be a new version for Civ4, made by a very small team of German modmakers. Some things are allready done, but much more things are on our to-do-list. It still will be long way to go, but a very first version ist allready half way done. We still need some translators. (German to English, but much more than that we need help for translations:
German to French,
German to Spanish and
German to Italian.
Civs/Leaders: We will start with some kind of general mod, playable each of 15 Civs in that very first version. Main focus is on Civilizations, that had direct contact to Romans, or at least had a chance, to met the Romans. This means there will be no Hethitians, no Mycenean Greeks, no Bablonians, Sumerians and so on. (Well may be, some day in later versions there will be such Civs too. But exept one little thing, there won't in the first version.)
Religions: There are 7 Religions in that mod, all called "Cults". We choose NOT to use any of the "Great Religions" so we hope, it will allow, to feel a little different from Vanilla Civ4 religions.
religios Units:
Cult of Jupiter founded:
Ressources: Like it was in the Civ3-Version of SPQR, there will be some unique ressources. For example "timber" will be in again, like "olives" will too. Some other ressources are completely new (clay, linen) others are removed from game (sugar, rice) or replaced.
Stay tuned, more to come.
Now there will be a new version for Civ4, made by a very small team of German modmakers. Some things are allready done, but much more things are on our to-do-list. It still will be long way to go, but a very first version ist allready half way done. We still need some translators. (German to English, but much more than that we need help for translations:
German to French,
German to Spanish and
German to Italian.
Civs/Leaders: We will start with some kind of general mod, playable each of 15 Civs in that very first version. Main focus is on Civilizations, that had direct contact to Romans, or at least had a chance, to met the Romans. This means there will be no Hethitians, no Mycenean Greeks, no Bablonians, Sumerians and so on. (Well may be, some day in later versions there will be such Civs too. But exept one little thing, there won't in the first version.)
Spoiler Leaders/Civs list and screenshot :
Leaders:
- Rome: Julius Caesar
- Greek (Achaia): Demosthenes
- Macedonia: Alexander
- Ptolomaier (Egypt): Cleopatra
- Seleukid (Syria): Antiochos
- Pergamon: Attalos
- Pontos: Mithidrates
- Colonial Greeks (Epirus and different greek Settlements all over the Med): represented by Pyrrhus
- Celts/Gaul: Brennus and Vercingetorix
- Germanic Tribes: Arminius (may be Ariovist?)
- Etruscians: Lars Porsenna
- Carthagians: Hannibal Barkas
- Celtiberians: Viriathus
- Dakians: Burebista
- Skythians: Ateas
- Parthians: not impelmented yet.
- Nubians: not impelmented yet.
- Numidians: not impelmented yet.
We are using stagnant (not animated) leaderheads, this is intended for later versions too. Preview:
Religions: There are 7 Religions in that mod, all called "Cults". We choose NOT to use any of the "Great Religions" so we hope, it will allow, to feel a little different from Vanilla Civ4 religions.
Spoiler screenshots for SPQR-Cults :
religios Units:
Cult of Jupiter founded:
Ressources: Like it was in the Civ3-Version of SPQR, there will be some unique ressources. For example "timber" will be in again, like "olives" will too. Some other ressources are completely new (clay, linen) others are removed from game (sugar, rice) or replaced.
Spoiler screenshot showing some ressources on map :
Spoiler screenshot of some mounted units :
Stay tuned, more to come.