xmen510
Emperor
This thread is for the discussions of the Promotions we are putting in the game. I will start with a small list and we can add/remove as the discussion progresses.
* Note: Remove anything specifically related to Guns of course.
Spoiler :
Promotions:
Amphibious
Accuracy
Barrage I
Barrage II
Barrage III
Blitz
Charge
City Garrison I
City Garrison II
City Garisson III
City Raider I
City Raider II
City Raider III
Combat I
Combat II
Combat III
Combat IV
Combat V
Commando
Cover
Drill I
Drill II
Drill III
Drill IV
Flanking I
Flanking II
Formation
Guerilla I
Guerilla II
March
Medic I
Medic II
Mobility
Navigation I
Navigation II
Sentry
Shock
Woodsman I
Woodsman II
Unique Promotions:
Gained upon Defeat of Shelob: Spider Hunter I: +50% vs. Spider Units.
Gained upon Defeat of Ungoliant: Spider Hunter II: +100% vs. Spider Units.
Gained upon Defeat of Carcharoth: Warg Hunter: +100% vs. Warg & Wolf Units.
Gained upon Defeat of Smaug: Dragon Hunter: +100% vs. Dragons.
Resource Based Promotions:
Copper: +1 Attack/Defence
Iron: +2 Attack/Defence
Mithril: +3 Attack, +4 Defence
Civ Specific Promotions:
Quendi:
Noldor: House of Fingolfin:
- March II
Noldor: House of Feanor:
- Fanatacism
Sindar:
- Woodsman III
Teleri:
- Extra Cargo Space
- Naval Mobility (Requires Mobility I)
Vanyar:
- Medic III
Men:
Numenor:
- Extra Cargo Space
- Naval Combat (Requires Combat I)
Arnor:
- Woodsman III
Gondor:
- City Garrison IV
Edain:
- March II
Rohan:
- Flanking III
- Mobility II
Northmen:
- Amphibious II (1 First Strike across water)
Dunlending:
- Raider I
- Raider II
Isengard:
- March II
- Blitz II
Haradrim:
- Mumak Mobility (Requires Mobility I)
Easterling:
- Chariot Mobility (Requries Mobility I)
- Formation II
Angmar:
- Accuracy II
Shadow: Mordor:
- Hell Terrain Defence
Shadow: Angband:
- Hell Terrain Defence
Khazad:
Longbeards:
- Guerilla III
Broadbeams & Firebeards:
- Guerilla III
Racial Promotions:
Ringwraith/Nazgul:
- Fear
- Flight (When upgraded to Nazgul)
Quendi:
- Elven Sight (+1 Visibilty Range)
Khazad:
- Dwarven Endurance (+1 Movement)
Dragon:
- Fire Drake: Fire Breathing
- Flying Dragon: Fire Breathing, Flight
Orc:
- Will of Darkness (+2 Movement in Shadow Terrain)
Ent:
- Nature Movement (+2 Movement in Forest Terrain)
Amphibious
Accuracy
Barrage I
Barrage II
Barrage III
Blitz
Charge
City Garrison I
City Garrison II
City Garisson III
City Raider I
City Raider II
City Raider III
Combat I
Combat II
Combat III
Combat IV
Combat V
Commando
Cover
Drill I
Drill II
Drill III
Drill IV
Flanking I
Flanking II
Formation
Guerilla I
Guerilla II
March
Medic I
Medic II
Mobility
Navigation I
Navigation II
Sentry
Shock
Woodsman I
Woodsman II
Unique Promotions:
Gained upon Defeat of Shelob: Spider Hunter I: +50% vs. Spider Units.
Gained upon Defeat of Ungoliant: Spider Hunter II: +100% vs. Spider Units.
Gained upon Defeat of Carcharoth: Warg Hunter: +100% vs. Warg & Wolf Units.
Gained upon Defeat of Smaug: Dragon Hunter: +100% vs. Dragons.
Resource Based Promotions:
Copper: +1 Attack/Defence
Iron: +2 Attack/Defence
Mithril: +3 Attack, +4 Defence
Civ Specific Promotions:
Quendi:
Noldor: House of Fingolfin:
- March II
Noldor: House of Feanor:
- Fanatacism
Sindar:
- Woodsman III
Teleri:
- Extra Cargo Space
- Naval Mobility (Requires Mobility I)
Vanyar:
- Medic III
Men:
Numenor:
- Extra Cargo Space
- Naval Combat (Requires Combat I)
Arnor:
- Woodsman III
Gondor:
- City Garrison IV
Edain:
- March II
Rohan:
- Flanking III
- Mobility II
Northmen:
- Amphibious II (1 First Strike across water)
Dunlending:
- Raider I
- Raider II
Isengard:
- March II
- Blitz II
Haradrim:
- Mumak Mobility (Requires Mobility I)
Easterling:
- Chariot Mobility (Requries Mobility I)
- Formation II
Angmar:
- Accuracy II
Shadow: Mordor:
- Hell Terrain Defence
Shadow: Angband:
- Hell Terrain Defence
Khazad:
Longbeards:
- Guerilla III
Broadbeams & Firebeards:
- Guerilla III
Racial Promotions:
Ringwraith/Nazgul:
- Fear
- Flight (When upgraded to Nazgul)
Quendi:
- Elven Sight (+1 Visibilty Range)
Khazad:
- Dwarven Endurance (+1 Movement)
Dragon:
- Fire Drake: Fire Breathing
- Flying Dragon: Fire Breathing, Flight
Orc:
- Will of Darkness (+2 Movement in Shadow Terrain)
Ent:
- Nature Movement (+2 Movement in Forest Terrain)
* Note: Remove anything specifically related to Guns of course.