I guess I don't like the science penalty because I like runaways, even if it is the AI. I like to see the best built civilization. One of the best features of Civilization was watching the end game replay of your color (or the mongols...) dominating the map.
Instead of arbitrary penalties I think there should be game play that makes it hard to run away. More of an active than a passive approach to developing the game. Instead of science % modifier make it easier to get involved in wars of aggression. e.g. If Shaka attacks Gandhi allow me to send a "Peace Keeping" team in 1 turn of say 5 units to his territory without forcing me to declare war and limiting my forces to Gandhi's territory to be returned in 10 turns.
Or some tools to control AI and human expansion. Still the game shouldn't be who can build a small civilization. The great empires are Greece, Egypt, Rome, Mongolia, England, Russia, China, etc none of those were small.
Instead of arbitrary penalties I think there should be game play that makes it hard to run away. More of an active than a passive approach to developing the game. Instead of science % modifier make it easier to get involved in wars of aggression. e.g. If Shaka attacks Gandhi allow me to send a "Peace Keeping" team in 1 turn of say 5 units to his territory without forcing me to declare war and limiting my forces to Gandhi's territory to be returned in 10 turns.
Or some tools to control AI and human expansion. Still the game shouldn't be who can build a small civilization. The great empires are Greece, Egypt, Rome, Mongolia, England, Russia, China, etc none of those were small.