Protesting foreign archaeologists & missionaries

CaptainPatch

Lifelong gamer
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Sep 6, 2007
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San Rafael, CA, USA
So I've noticed that if I ever send a missionary to convert another civ's cities, or if one of my archaeologists digs up an artifact in another civ's territory, next turn that civ's leader shows up complaining to STOP DOING THAT TO US! You can either say, "Sorry. Won't happen again" or "Buzz off!" Conversely, if another AI civ does the exact same thing to _me_, I can't find a Demand or Discuss option to respond in kind.

Did I miss seeing where those options are? Or is the game design being deliberately unfair to humans?
 
You do have a "stop sending your missionaries" diplo option, but it is only enabled (for you and, on the flip side, for the AI) after 1 city has been converted. It cannot be used preemptively as you see missionaries swarming around.

Haven't seen a "stop sending archaeologists" diplo option for the human player, but archaeologists can only enter your territory if you have granted open borders or you are already at war with that civ.
 
This is another aspect of the AI that isn't too smart. One game, Ethiopia was spreading religion like mad, and despite the fact we where on good terms, they didn't stop when asked(something about me being a heathen or something :/) They also didn't take into account that I was about 3 times larger than them, and had squashed Spain with my larger and more advanced army. Needless to say who got bumped off next :king:
 
Never, ever, give open borders to the AI - all it does it help them win.

That's my attitude as well. Open borders has to be good for something, though ...
 
That's my attitude as well. Open borders has to be good for something, though ...

In BNW, the value of open borders is +25% tourism. (IN BOTH DIRECTIONS)
 
Only both directions if open borders are reciprocal. If you have OB from the AI, but you've refused to grant OB to the AI, the tourism boost only applies one way -- your tourism is boosted, but not the AI's.
 
In BNW, the value of open borders is +25% tourism. (IN BOTH DIRECTIONS)
Hmm. I thought Open Borders also affected trade in some way. If it's ONLY Tourism, I'm going to have to rethink my Open Borders policy.

Tangent: I was also going to wail about how my neighbors have been swarming their armies all over my territory (15-20 units), clogging the roads and making it difficult for my Workers to get to where they have work to do. Why swarm all over me? Our diplomatic relations are solid green (positive Diplo modifiers). I'd figure they would either deploy domestically in a defensive posture, or mass near other civs that they keep warring with.
 
In BNW, the value of open borders is +25% tourism. (IN BOTH DIRECTIONS)

OB is 25% tourism only in the direction they are open.

Never grant open borders, it gives them tourism, they dig up your relics, and generally get in your way.
 
But don't Prophets and Missionaries still get in regardless because of their Strength?
 
Never, ever, give open borders to the AI - all it does it help them win.

Open Borders can be a double-edged sword though. I've once opened my borders with Ethiopia and he shared his religion to me. Now the thing is, I have a much, much higher Culture and Tourism than he does. So who paid the price?
 
But don't Prophets and Missionaries still get in regardless because of their Strength?

Prophets can get in regardless of your open borders status, and retain full strength. You can only block them with units or Inquisitors. Missionaries can get into your lands even if you have closed borders, but they will lose 25% strength per turn, while they remain inside your 'closed' borders. Once a missionary has lost 50% or more of their strength, they are pretty useless for doing much conversion. One trick I use, is to place units in the middle of my roads, inside my civ. Missionaries can cover a lot of ground fast and do a lot of damage to your cities if they are free to zip around on your roads... but if you force them to step off the roads to go around a blocking unit, it slows them down a lot and ends up weakening them a lot faster, till they just go 'poof' and die without doing all the damage they might have otherwise.
 
Open Borders can be a double-edged sword though. I've once opened my borders with Ethiopia and he shared his religion to me. Now the thing is, I have a much, much higher Culture and Tourism than he does. So who paid the price?

It's only true if their border is open to you. If you sell them open border and theirs isn't open to you, only they get the 25% tourism bonus.

OB for OB is usually a bad idea. It's better to buy the deal from the AI and sell your side to the AI separately and only on the rare occasions when it's useful or completely neutral
 
Other than whichever AI build the World Wonder that spawns several missionaries, it's usually Great Prophets that the AI tries to convert your cities with. There's plenty of reasons to keep your borders closed, but normally it won't matter for religions; you have to build a park a couple of Inquisitors.
 
Open Borders can be a double-edged sword though. I've once opened my borders with Ethiopia and he shared his religion to me. Now the thing is, I have a much, much higher Culture and Tourism than he does. So who paid the price?

You did, he would have gladly sacrificed armies of missionaries to your closed borders just to spread the Divine Word to a heathen.

Never open your borders to the AI, they will gift you their religion even when you do not want it.
 
Open borders can be good if you are Indonesia and have built Candi's in all your cities. The more religions you get, the better. So open up borders with one civ, let them spam you, get their religion. Then let another civ spam their religion, and so on. Don't leave them open forever though, you want to shut off their tourism once you got the extra faith production going.

That faith buys great scientists!

I also try and choose trade routes as Indonesia so as to spread as many religions to my cities as possible.
 
Prophets can get in regardless of your open borders status, and retain full strength. You can only block them with units or Inquisitors. Missionaries can get into your lands even if you have closed borders, but they will lose 25% strength per turn, while they remain inside your 'closed' borders. Once a missionary has lost 50% or more of their strength, they are pretty useless for doing much conversion. One trick I use, is to place units in the middle of my roads, inside my civ. Missionaries can cover a lot of ground fast and do a lot of damage to your cities if they are free to zip around on your roads... but if you force them to step off the roads to go around a blocking unit, it slows them down a lot and ends up weakening them a lot faster, till they just go 'poof' and die without doing all the damage they might have otherwise.

Yea. Sometimes, lets say if i have enough units i will try to completely surround the AI's prophet. Haha i just find it funny. Also putting units all around your city with stop unwanted conversions
 
You did, he would have gladly sacrificed armies of missionaries to your closed borders just to spread the Divine Word to a heathen.

Never open your borders to the AI, they will gift you their religion even when you do not want it.

Not really. I wasn't really caring much about my own religion as I couldn't compete through faith anyway (I was Assyria). However, with my loads higher tourism score (thanks to Royal Libraries), I was able to dominate him before he was able to got to me through both shared religion and open borders. He even unknowingly did me a favor and helped me dominate Shaka too since he was also spreading his missionaries to him.
 
I just figure the "Stop sending Missionaries/Prophets" demand is useless if some AI neighbors just spam them regardless.

Either a future patch makes it so the AI will adhere to this demand, or Prophets should be like Musicians, unable to enter Closed Borders.
 
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